- Added a new sector.
- Brought back the greenhouses.
- Brought back the wartime factory.
- Added a casino and slot machines.
- Added a new task for spirits.
- Added indicators to surveillors when detecting a target.
- Added voice chat and text chat indicators above players' heads.
- Added pickup/drop sounds to all items.
- Added plastic and tile material impact sounds.
- Added speaker name to the radio gadget.
- Added missing waypoints.
- Fixed an issue where the Capitron3000 would continue working when hungry.
- Fixed zealot spawn.
- Fixed rot never increasing under certain circumstances.
- Fixed loot node and loading bay audio.
- Fixed foundry ingot spawn direction.
- Fixed ration factory exploit.
- Fixed workbench item detection issue.
- Fixed an issue where the game wouldn't reset and reboot correctly.
- Fixed rotting/lost event telescreen broadcasts.
- Remade the crosshair (design and behavior).
- Reverted certain mouse cursors back to the original ones.
- Improved environmental audio.
- Made explosion audible distance based on size.
- Increased weapon audible distance.
- Made surveillors interactable by Cortex.
- Made controller, limitator, and rogue spawn with bandages.
- Made chatbox hidden if there are no messages.
- Improved rot proximity sorting algorithm for better spawn behavior.
- Motd can now be edited via a motd.txt file instead of a one-line config.
V6 Update
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
Depot 3187431
- Loading history…
macOS
Depot 3187432
- Loading history…
Changed files in this update