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Update notes via Steam Community
  • Added a new sector.
  • Brought back the greenhouses.
  • Brought back the wartime factory.
  • Added a casino and slot machines.
  • Added a new task for spirits.
  • Added indicators to surveillors when detecting a target.
  • Added voice chat and text chat indicators above players' heads.
  • Added pickup/drop sounds to all items.
  • Added plastic and tile material impact sounds.
  • Added speaker name to the radio gadget.
  • Added missing waypoints.

  • Fixed an issue where the Capitron3000 would continue working when hungry.
  • Fixed zealot spawn.
  • Fixed rot never increasing under certain circumstances.
  • Fixed loot node and loading bay audio.
  • Fixed foundry ingot spawn direction.
  • Fixed ration factory exploit.
  • Fixed workbench item detection issue.
  • Fixed an issue where the game wouldn't reset and reboot correctly.
  • Fixed rotting/lost event telescreen broadcasts.

  • Remade the crosshair (design and behavior).
  • Reverted certain mouse cursors back to the original ones.
  • Improved environmental audio.
  • Made explosion audible distance based on size.
  • Increased weapon audible distance.
  • Made surveillors interactable by Cortex.
  • Made controller, limitator, and rogue spawn with bandages.
  • Made chatbox hidden if there are no messages.
  • Improved rot proximity sorting algorithm for better spawn behavior.
  • Motd can now be edited via a motd.txt file instead of a one-line config.
Windows Depot 3187431
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