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Update notes via Steam Community
Hi everyone,

Hotfix incoming to address some recently reviewed topics! This includes some highly requested changes so let's see how it balances out :)

NEW:

- Keybinding is now available!
+ Some keys don't have an in-game sprite yet, so you may see a placeholder key, this is just a visual thing, your key will still work!
+ Some keys are hard bound, but these are generally accepted buttons: Sprint/Dash/Click events are set in stone
+ If the community shows interest in also rebinding these keys I will of course look at that as well
- To assist with difficulty spikes in the lead up to unlocking a boss, smaller health potions now have a 5% chance to drop from enemies, which restore 15% of your HP
- Added an indication when you are out of stamina and trying to perform a melee attack
- Added more VFX to show when you take damage to your HP or when you take damage to your overshield
- Added SFX and VFX to indicate that your armor is high enough to completely negate damage
- The hitbox of the player's melee attack has been made slightly more forgiving

CHANGES:

- Chests now decide the rarity of ALL selections when opened rather than each individual stat
- Chests now offer each choice guaranteed so that you don't have any duplicate choice, with the occasional lucky +ATK roll
- A rebalance has been done on the reward chests that you get from clearing crystals, rarer rewards are more common
- Zooming has been changed so that it zooms in stages that don't blur pixels (if anti-aliasing is OFF!)
- Fullscreening no longer tries to display the maximum zoom-out level first, you can optionally zoom out further but it's no longer the default
- Your holiday outfits have been transferred to a new tracking system, preventing abuse via Steam
- VSYNC has been enabled by default to prevent tearing while zoomed in during fullscreen
- The save button now shows that you can not save while you haven't finished the tutorial
- Animations were added to items on the floor that didn't have a lootbeam before to help with visually telling the player an item can be picked up
- Anti-aliasing has been turned off by default so that pixels appear more sharp
+ Users that have savefiles will probably still have antialiasing on - Please turn this off if you don't like the blur!

FIXES:

- An issue has been resolved where you could consume potions before unlocking them in the tutorial
- A badly layered sunray sprite has been removed on the second slime portal and the wildlife reward rooms
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