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  • New Monsters

    • Take on missions that put you up against a variety of monsters. Monsters have less Block and a smaller set of abilities, but have increased HP, Magic, and Strength.
    • 6 Monster sprites that make up 40 possible new enemies.
      • Spiders




      • Scorpions




      • Elementals




      • Gargoyles



      • Dragons



      • Beasts





  • Beastiary

    • A new option appears at Recruitment Center that displays all monsters you've run into. As you expand your bestiary, you'll earn rewards (Epic Mode Only).

  • New Missions

    • Creature Cull: Defeat a random set of monsters
    • Monster Hunt: Take out the powerful monster-boss. Rewards a Treasure.
    • Titans: Post-game mission sequence where you must defeat an extremely powerful Titan (a monster-boss with overpowered abilities).


  • New Items

    • Dragon Armor: Gain ability Summon Dragon
    • Scorpion Staff: Gain ability Summon Scorpion
    • Ring of Arachnids: Gain ability Summon Broodling
    • Storm Shield: Absorb Lightning Damage
    • Demon's Ring: Gain ability Acquire Strength
    • Venon Blade: Gain ability Venomous Strike
    • Poison Staff: Gain ability Poison
    • Pyromancer's Mask: Gain Rage: Flames
    • Arcane Cloak: Increase Magic upon Rage trigger

  • Steam Cloud

    • Players can now open a save file on Steam Cloud.
    • Unfortunately, cannot transfer existing files to the cloud

  • Survival Mode Fixed

    • Removed Party Upgrade missions. Was never intended to be part of this game-mode.
    • Missions levels will rise to 90% of the next story mission. So there will no longer be lingering easy-missions.
    • As a result of these two changes the game mode should be more difficult, I'll reset the leaderboard closer to the release date.

  • Color Changes

    • Terrain across the game is less saturated
    • The UI is less saturated
    • All characters' colors have been redone. Colors are lighter and saturation is more consistent.
    • Black colors on characters have moved closer to dark-blue, dark-green, or magenta.

  • New Features and Improvements

    • Turn Panel Hover: Hovering over a character in the turn-panel with a mouse will show an effect over the corresponding unit
    • The UI Turn Panel now works properly with Pyromancer's Gem and Kings' Crown
    • First few job-levels provide double the Job-Points (Upgrading jobs felt too slow early on)
    • Improved Commander and Pyromancer Sprites
    • New Mercenaries for hire. Larger of variety of mercenaries to hire at the Recruitment center.
    • Players can now trade special items (Treasures). The treasures are divided into a handful of buckets.
    • Rogue's "Strength and Magic" passive skill (Use the max between the two) now works during battle and not just before battle. It will also work with Arcane Staff.
    • Speed, Focus, Strength, Magic and other job-upgrades have more description
    • Arrest Warrant Mission will show the next enemy to defeat as the character in the Mission List screen

  • Bug Fixes and AI Improvements

    • Fixed Astromancer's lack of ability to use Meteor
    • Disease Icon is removed when character no longer has disease
    • No longer a slight delay in summoning units. Sprites are loaded before battle
    • Fixed issue where Curse was not always working as intended (some skills avoided the effect)
    • Fixed Holy Cloak + incorrectly reducing wearer's speed
    • Fixed Champions Crown + and Mystic Pendant + (weren't increasing stats)
    • Rock Armor affects Teleport-Move and not just Move
    • Reinforcements have names
    • Removed final Blacksmith Rarity mission that would crash the game
    • Fixed issue where Triple-cast was not indicated as needing to be unlocked for Sorcerer
    • Fixed issue where cure was indicated as needing to be unlocked for Paladin
    • Fixed crash that could occur with Archer and Plague
    • Fixed Bug/Crash with Kings' Crown description
    • Aligned characters on Load Game button
    • Fixed price of Celestial Pendant +
    • AI will cast less often when enemies are nearby
    • AI Melee units with Range abilities will not behave as though he were a range unit
    • AI will use Fireball more often
    • AI will stop using Ice Shield on enemies and use it on allies
    • AI with Deflect or Ice Shield are less likely to cower away from Ice Shards
    • AI Mystic Knights are a little smarter and will not use Mystic Blade as often
    • AI will avoid attacking bombs or earth pillars for little reason
    • AI will choose better targets for Summon Bandit and Summon Lancer


  • What's Next?

    • New Trailer
    • Achievements overhaul
    • Set a release date

Windows Cascade Tactics Content Depot 1732801
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Linux Cascade Tactics Linux Depot 1732802
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