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Update notes via Steam Community
New consumable items and equipment have been added, elemental damage mechanics have been expanded, and stability has been improved!



CHANGELOG:


[*] The game has been updated with a Brazilian Portuguese localization

[ITEMS]

  • A new ring, Rainbow Ring, has been added. It increases the level of one of the character's skills by 1-5 levels (depending on the effect level)
  • A new effect has been added to all rings: it increases the level of a specific skill by 2-10 if you use that skill
  • A new helmet, Roaring Mask, has been added (replaces the current special skill with Battle Madness)
  • A new passive item, Cat's Talisman, has been added (increases movement and combat speed by 6% while in the inventory)
  • New consumable items have been added: 2 types of Speed Potions and 3 types of whetstones that add extra damage of a specific element

[GAMEPLAY]

  • Shooting arrows through braziers or campfires now ignites the arrows, converting half of their damage to fire damage
  • Each dash reduces the duration of the "Burn" effect by 2 seconds


[BALANCE]

  • The damage type of all daggers is now piercing instead of slashing
  • While under effects like "Slow," "Petrify," or "Freeze," the character will use the slowed dash animation (as when out of mana) instead of the normal one
  • The minimum and maximum number of crystals dropped when killing monster champions or bosses are now capped
  • The "Heavy Hand" debuff halves the skill charge rate; the "Speed" effect increases the skill charge rate by the corresponding value
  • The selling price of all rings and passive items has been significantly increased
  • The effectiveness of all passive items with numerical effects has been significantly reduced
  • Explosive creatures will no longer explode upon death if affected by "Freeze"
  • The number of damage ticks from "Burn" is now random (5 to 10 instead of 4), and the delay between ticks has increased (from 0.5 seconds to 0.75 seconds); using barrels of water, wells, or entering water instantly removes the effect
  • The resistance to petrification for all Trolls has been significantly reduced

[MISC]

  • The local save function has been marked as "deprecated" and will be removed in the future because it does not work properly on most devices
  • Characters using skills like bow or crossbow shooting will now equip the corresponding weapon
  • The "Burning" effect on a character now appears in the list of active effects and displays the remaining duration
  • After leaving the water, only humanoids will leave wet footprints
  • Braziers in the Pumpkinhead arena can now be destroyed, just like in other areas
  • The "Healing Herbs" skill now ignores the presence of the "Dried Ear" artifact (previously, the enhanced effect was immediately replaced with the normal one due to automatic skill activation)
  • The "Bloodlust" effect now shows specific values for HP increase, damage increase, and HP reduction
  • Text has been improved and translations corrected in many places


[FIXED]

  • The inventory could not be closed with the corresponding button if it was opened to select an item in the Forge or to transfer items to the Personal Chest
  • In the Ultimate version, if the game was minimized after visiting the Camp through the portal, it could reload without its items upon the next load
  • When using a bow with any character other than the Archer, the bowstring and arrow preview were not displayed; conversely, the bowstring remained visible if the Archer switched to another weapon
  • HP regeneration could become negative if the "Vulnerability" effect was applied during an active effect that increased HP regeneration
  • Characters will no longer take damage if HP regeneration is negative
  • If a character replaced one of their skills using a weapon from another class, the skill level could change incorrectly
  • The price of items sold using the "Sell All" button was calculated incorrectly
  • Creatures controlled with the "Mind control" skill were not always displayed in the companion list
  • Rooms with special conditions for appearance (e.g., a room with a caged bug or the Whisperer's room) could still appear even if the condition was not met (e.g., the bug had already been found)
  • Objects in some areas could generate but be non-interactable and allow characters to pass through them
  • Bow or shield damage increased even when an inappropriate off-hand item was equipped
  • Creatures sometimes performed melee attacks even when their attack range was insufficient to reach the target
  • Chargeable skills could be used while stunned
  • The area of effect of "Steel Whirlwind" did not update if the attack radius changed during the skill's duration
  • The "Crimson Seal" could remove the "Vulnerability" effect applied by another source
  • The Earth Spirit's subterranean attack blocked character movement after its completion
  • Loading screens did not work
  • Numerous minor fixes and improvements
Pocket Rogues Content Depot 946611
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