🆕 New Features
- Missions Added:
- Start with Mission #1 - First Leap:
- Objective: Clear the Ruins domain of all enemies.
- Features: Night vision enabled, no revive allowed.
- Rewards: Top up to 50,000 points and advance to wave #50.
- Objective: Clear the Ruins domain of all enemies.
- Start with Mission #1 - First Leap:
- Weapon Type Rotation: Experience more variety with rotating weapon types during the first waves.
🔧 Improvements
- 60fps UI Cap: Ensures smoother performance and responsiveness for the user interface.
- Event Dispatcher for HUD: Replaced Interface with Event Dispatcher for cleaner communication.
- Item Data Table Optimization: Moved the call to the Game Instance BP Interface for better efficiency.
- Weapon Switching Improved: Now handled via an Interface for smoother gameplay.
- Enemy Skeletal Mesh: Enemies now spawn without a default material to prevent visual glitches.
- Dynamic Material Instances Removed: Guns and fireballs no longer use dynamic materials for performance optimization.
🐛 Bug Fixes
- Edge Jumping: Fixed an issue where enemies would jump near edges unexpectedly.
- Enemy Stalling on Jump: Added movement impulse to ensure smoother enemy behavior when jumping.
- Pickup While Reloading: You can now pick up items again while reloading!
- Wave Aiming Restriction: Aiming is now disabled during wave completion to improve flow.
⚡ Other Changes
- UI Enhancements: Removed color binding and introduced Invalidation Boxes for better performance.
- Removed Shadows: Shadows on enemy eyes have been removed for a cleaner look.
- Body Slot Materials Removed: Simplified material usage for better performance.
We hope you enjoy the new features, smoother gameplay, and improved mechanics. Your feedback is invaluable, so keep it coming as we refine and expand the game!
Happy gaming,
The Development Team
Changed files in this update