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Dear Builders,


As you all know, the launch of Builders of Egypt was not an easy moment for us. The scale of the failure is hard to bear, both for me and the entire team. It’s difficult to pinpoint a single cause—there were many—but what matters now is: what’s next?

Some of you may already know about the gradual closure of Strategy Labs, which means that the dream of creating new games will remain just that—a dream. However, I, as the game's creator, will stay at the helm to improve Builders of Egypt, fix all encountered bugs, and work on its further development.

In the near future, I’ll share a roadmap with you, outlining where I want to take the game. We all know there’s still a lot to be done, but let’s keep our expectations realistic—this journey won’t culminate in a Builders of Egypt 2.0. That said, I hope to deliver a solid 1.5 version, which will introduce significant improvements and provide a glimmer of hope for a better experience.

Thank you for your support, patience, and every piece of feedback. It’s because of you that I still believe Builders of Egypt can become a project we can all be proud of.


And now about the latest update 1.0399:
[list]
  • fixed the loading of main events, the absence of which was causing you to get stuck in a mission
  • Changed the Wage balance, reducing the impact on the difficulty level
  • from now on, the game shows that it waits for a main event if one is active and the other mission conditions have been fulfilled
  • further translation errors corrected
  • [*] NEW: Icons in buildings have been added to allow switching to the next same building.
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