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Update notes via Steam Community
- Added jump buffering to the game, giving a small window before Yomi lands for the game to register and execute a jump input upon landing.
-- This certainly makes a lot of level times easier, but they remain unchanged. Mainly because retroactively changing them would irreparably screw up existing save files.
- Changes to the EX Level menu layout to accommodate the soon-to-be larger list.
- If a leaderboard slot's name is too long to be contained inside the box, the player's time is no longer cut off, it simply escapes the box.
- Fixed an animation error for the Priestess and Miner transformations that occurred at framerates above 144, caused by a change to their code in the prior patch.
- Fixed a crash on 2-2 caused by ending the level as a Scarecrow.
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