
Gameplay Updates:
- Changed save data structure due to fixes, this will require clearing save game data in folder: C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames
especially if you get a problem with buying ghosts powers or powers are not given to ghosts while bought.
- Prisoned ghosts will be in place when revisiting missions
- Cone of Sight for manifest powers increased
- “NO” added to name entering
- Gifts spawn position tweaked, Drop mechanic added
- Fixed various Gifts related crashes
- Various navigation fixes, preventing mortals spawning on furniture, some of the issues with that still expected
- Remappable Inputs
- Surge skeletons restored
- Mad mortals not suppose to prevent missions from finishing anymore
- Fire effects, Human torch, Great Balls of Fire and Bonfire: effects and reactions
- Creepers and Flower Power fixes
- Mortals voices in Polish language included in game
- Random hints for loading screens
- Sand effects for ghosts
- Mortals can talk now while accidentally meeting on level
- Mortals time in “Run Away” reaction is shorter now
- Prisoned ghosts not suppose to appear on mission if was freed in previous act
- Tweaks and fixes for ghost material artifacts
- “Go To” for Mortals and Ghosts now suppose to function properly, it tries to set target actor in the center of the screen
- Mortal Aura effect added: Highlighting a mortal when it’s context menu is opened
- When leaving “View” or “POV” now automatically uses “Go To” to leave player where the camera roughly was
- Effects for Wavemaster nad Raindancer
- Radial effects for powers when used outside
- Attract powers are balanced
- Max amount of affected mortals is set to original values
- Fascinate have a rule to attract only mortals which were on the same floor with ghosts upon cast moment.
- Max amount of affected mortals is set to original values
- Partial gamepad support extended
- Rattle Chains tweaks in attraction radius and power
- More sounds added
- Hard Difficulty added into game:
- Powers are giving only 65% Terror, Madness and Believe to mortals
- Gold Plasm for each activity increased on 35%
- Ghosts experience gain increased on 35%
- Powers are giving only 65% Terror, Madness and Believe to mortals
Fetters:
- Various fixes for ghost attaching collisions
- Summoners Not Included: added missing fetters
Ghoul Room:
- RMB now closes Ghost Upgrade screen in Ghoul Room
Ghost Updates:
- Added new ghosts
- Ghosts getting experience when using powers, not by time spent on level
- Ghosts levels numbers replaced with labels from original game
Levels:
- Act 3 added into game
- Summoners Not Included:
- Fixes for possible mortals stuck positions
- Added ambient sounds
- Toilet mesh changed
- Fixes for possible mortals stuck positions
- Calamity:
- Police and handyman behavior tweaks and fixes
- Name of the level changes to original one
- Police and handyman behavior tweaks and fixes
- Poultrygeist:
- Name of the level changes to original one
- Medium is called on level when mortal is scared, but the mortal can be scared away before calling him
- Name of the level changes to original one
- Phantom of the Operating Room:
- Ghostbreakers now appearing
- Deadfellas:
- Various fixes in Wavemaster puzzle
- Croupier is no longer immune to powers
- Various fixes in Wavemaster puzzle
Glimpse of what is coming soon:
- More orders
- Mods
- New ghosts
- Achievements
- More QoL changes and optimization
Changed files in this update