We’ve just deployed a new patch to smoother your future missions!
Check out the list of all the changes and bug fixes:
UX:
- Preview of Special Actions superior levels on Level Up and in Barracks
Features:
- Refusing a Strategic Asset grants 5 coins
- New weapon mods that change the user’s Max HP
- Improved the algorithm that randomly draws missions in a biome
Balancing:
- Trevor’s Flying Blade II & III now cost 3 ADR
- Trevor can now target himself with Nanoshroud
Bug Fixes:
- There cannot be several weapon mods of the same upgrade chain when choosing a reward
- Eri’s Secret Service achievement could not be triggered with Clark’s Jump into Action, Tarma’s Final Crash and Ralf’s Overhead
- Trevor’s Flying Blade sometimes did not inflict damage when the target was too far
- Trevor’s Jet Lag reduced Special Actions costs by 2 instead of 1
- Trevor’s Nanoshroud applies the correct bonus movement effects
- Characters who died while in Mummy status played their idle animation on the next turn and appeared alive
- Some effects were not properly applied or removed after Aeshi Nero’s Laser and Bite attacks (e.g. Protection status was not removed)
- Path preview was not properly rendered on top of the map, mainly where there was a Jump
- Path preview Jump was sometimes vertically misplaced
- Path preview was improved for big jumps (eg. when landing on a Leaf Pile)
- Fixed path preview for the Slugnoid
- Fio’s Helping Hand passive did not work for some of her Special Actions
- Fio’s Extra Motivation passive did not work for some of her Special Actions
- Fio’s Field Dressing did not always correctly preview the healing bonus
- Fio’s Germi Style could trigger Fio’s weapon’s effects even if no sync was triggered
- Hid the Rewards panel on JupiterKing’s mission
- Miners are not affected by Nadia’s electric mines
- Slugs are not affected by Nadia’s electric mines
- Brawn’s bonus can only be activated once per turn per unit
- Brawn’s bonus was not activated if the attack triggered a revenge hit
- After gaining a bonus action, the unit’s UI was in some cases not properly updated
- Improved Paqar SFX integration when swapping idols
- Fixed Paqar’s idols hit and destroy animations
- Paqar’s destroyed idols were not correctly respawned on Reset Turn
- Paqar’s introduction can be fast-forwarded
- Fixed Slugs Popup (Armor and Fuel label)
- Fixed the Tutorial reset button
- Fixed Trevor’s animations in the HQ
If you encounter any other issues during your gameplay and require support, don't hesitate to contact us through the dedicated Steam Forum or on our Official Discord!
Leave us a review on Steam!
If you’ve been enjoying your time on Metal Slug Tactics, don’t hesitate to leave us a review on Steam! It means the world to us, and we love reading your feedback!
Your support has been really heartwarming and we cannot thank you enough for your trust, patience, and understanding.❤️
-The Metal Slug Tactics Team
Keep an eye on our social media channels to keep up with all the latest updates:
https://discord.gg/NAMfubQXvt
https://twitter.com/LeikirStudio
https://twitter.com/Dotemu
https://www.instagram.com/dotemugames/
https://www.facebook.com/dotemu
https://www.threads.net/@dotemugames
https://bsky.app/profile/dotemu.bsky.social
Changed files in this update