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Update notes via Steam Community
First of all, a huge thank you to everyone who have been sending bug reports; hopefully this update should address most of the bugs found. A second update will be made at a later date for the undo and card placement issues.

For this time around, here is the list of changes for this update:
  • Fixed mods only buyable once in the shop
  • Slight memory optimization (bigger one in the works)
  • Fixed inventory persisting between runs
  • Fixed grammatical wording in boss tooltip
  • Fixed crash if you clicked on a node on the first frame
  • Fixed piles being squished too much when there are more than 15 cards (they are still squished a lot, but at least it's more manageable now. There will be another update on this to resolve that issue)
  • Fixed bug where dealing and scrapping still made a sound even when the SFX were muted
  • Fixed Rogue not updating the stock visuals on the same turn
  • Fixed foundation piles being movable
  • Fixed tutorial box reappearing on pressing Space
  • Added game version to the bug report link
  • Fixed redealing losing a fight when the win conditions are already fulfilled
  • Added confirmation for losing fights
  • Added options for bigger resolutions
  • Added inventory UI to make the size limit more clear
  • Made version number more visible


Again, thank you everyone for your support!

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