The next major update we are are working toward is Act 6 and the final Hero Pack, #6.

The following changelog outlines the details of changes from the previous stable version 0.6.10 to this release, 0.6.14. Updates added since the last beta release, 0.6.13b are noted as (new).
Changelog for version 0.6.14
- Three new heroes added via wanderer missions after completing act 2, 3, and 4, or in Singularity mode after unlocking them
- Added "Favorite Parties" feature on party selection for Chronicle mode (selected loadout ids are also saved)
- Added enemy type selection option for Chronicle Mode training room, later enemy types are locked by reaching the appropriate act (new)
- Added more sort settings to party select that allows filtering by Tank/DPS/Support archetypes
- Sort options on party select now opens a menu instead of forcing you to cycle through the 8 options
- Added option to view battle log after winning a battle
- Added "condense" option for battle turn order list, toggle with Triangle/Y/F1 or clicking on expand/condense
- Battle speed being changed in battle will now update global game option, to be consistent with condense
- Battle skills menu last selection is now "sticky" per character (can be disabled in game options)
- Item menu in battle increased to 2 columns, to make it easier to navigate
- Rebalanced and/or added to some encounters and enemies/AI, especially in act 1, to smooth out some difficulty peaks and valleys
- Reworked Pirate skills somewhat to add more interaction with booze skills
- Seth's Toxin relic debuff is now stackable and deals a flat 5% Max HP per stack
- Shifted Lizardman's attributes a bit toward more speed/tech
- Lizardman's Hibernate now also restores MP, and automatically wakes up when at full HP
- Venom Bite skill (Lizardman, Charmer) lv 3 now triggers its damage on attack hits from anybody
- Changed Hypnotic Presence passive (Siren, Diva, Charmer) to apply sleep at start of enemy turn instead of end, to help give it a niche to preempt turns
- Shredder Saw boss relic now also automatically casts Spinning Blade for free at turn start
- EXTREME Energy relic changed to only affect sleep damage, but at 90% reduction, with a small speed bonus
- Service Kevlar relic effect no longer applies to non-HP damage
- Updated description for Gamma Wave skill to list effect values
- Updated auto-battle AI for Inscriber Claire to only use Analyze once, and skip the status menu activation
- Updated general auto-battle AI for non-physicist Claire forms to use all skills equally (except transform) instead of prioritizing healing
- Added a 10% technique penalty to Brimmed Glasses relic
- Increased Super Soldier's R3GnX healing from 10% to 13%
- Increased bonus for Hero's Heart relic from 10% to 15%
- Increased base damage modifier for zero instability by 5%, to make initial damage slightly less anemic
- Added some extra randomness to enemy speed values, to help reduce enemy turn order "clumping"
- Taunt now adds a temporary "Wild Swing" skill to allow characters who have no enemy targeting skill available to still punch their taunter
- Fixed certain relics with longer descriptions not showing their descriptions on hover in bind menu
- Fixed some relic descriptions that were too long to fit in the bind menu description box
- Fixed Pirate's in-battle context icons for Adaptable not showing stack count for each properly
- Fixed dodge chance bonus not stacking properly for Lv 2 Rum skill
- Fixed Lv 3 Taunt's Stumble override not animating when it triggers
- Fixed Cana's Howl skill not affecting summons (including Cana). Cana will now not use Howl again until the effect expires
- Fixed Lumian's Energy Body skill lv 2 not applying damage reduction properly
- Fixed Lumian's Luminous skill effect not being removed from allies who shift away from being adjacent
- Fixed attributes from certain start-of-battle effects not applying before the first turn unless a character was added at battle start (such as a summon)
- Fixed turn order list not showing the correct order sometimes before the first turn
- Fixed animation timings on Vul's Retreat skill and Gladiator's Disengage skill
- Fixed a rare edge-case where Shift could be used on a rooted target
- Fixed a couple of minor visual bugs with turn order list when bonus actions are used by a character on a free turn
- Fixed Revenge Token relic's description to list the actual correct 10% endurance penalty, instead of 20%
- Fixed description not displaying for certain relics when viewed from the party item menu mid-run
- Fixed Dan's Bottle relic not applying its debuff properly
- Fixed Chainsaw skill not applying its lv 3 debuff properly
- Fixed Regrowth skill having infinite duration
- Fixed Ice Mage's Frost Shield not triggering onDamageBlocked effects/relics properly
- Fixes for a couple of typos
- Decreased Sleep damage dealt by hypnotic presence passive from 2x to 1.75x tech (new)
- Sleep damage taken is now decreased for each time a character has already fallen asleep (new)
- Fixed Morph sprite ending up invisible if it copied Phantom Cut skill (new)
- Added a max hit limit to Phantom Cut skill of 25, to help keep certain combos from getting wildly out of control (new)
- Fixed ally turn delay reduction effects and passives being transferred onto Devil's turn progress when using Instruct (new)
- Fixed lv 3 turn progress modifier being applied multiple times when Devil used Instruct on an ally that had auto trigger chained type skills (new)
- Fixed "Add Turn Progress" type effects being able to push a hero's turn progress beyond 100% to the next turn, in certain instances (new)
- Fixed menu animations not working properly after viewing battle log at end of battle (new)
- Fixed Doctor's Call Nurse and Dryad's Healing Wisp being usable by a summoned version of the hero (new)
Changed files in this update