Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Bugfixes:
- Fixed enemies self-inflicting damage when player spawns in a cave
- Fixed player's respawn location being wrong when dying within a cave
- Fixed enemies occasionally spawning on top of portals within Overworld
- Enemy AI will now home in on player without interfering in other enemies' paths (enemy hitboxes no longer "stick" together)

- Fixed being able to upgrade the sword and shield by bypassing resource requirements within Shop
- Fixed a possible game crash when the upgrade button is clicked upon reaching the maximum upgrade level within Shop

Changes:
- When respawning in a cave, enemies now reset health
- Increased frequency of wild enemy and traveler spawns in Overworld

- Altered volumes for certain music tracks
- Added new combat music track: 'Showdown'

- Added more traveler dialogue hints in Overworld
- Removed dependency of movement for attacking/shielding

Enjoy!
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link