Bugfixes:
- Fixed enemies self-inflicting damage when player spawns in a cave
- Fixed player's respawn location being wrong when dying within a cave
- Fixed enemies occasionally spawning on top of portals within Overworld
- Enemy AI will now home in on player without interfering in other enemies' paths (enemy hitboxes no longer "stick" together)
- Fixed being able to upgrade the sword and shield by bypassing resource requirements within Shop
- Fixed a possible game crash when the upgrade button is clicked upon reaching the maximum upgrade level within Shop
Changes:
- When respawning in a cave, enemies now reset health
- Increased frequency of wild enemy and traveler spawns in Overworld
- Altered volumes for certain music tracks
- Added new combat music track: 'Showdown'
- Added more traveler dialogue hints in Overworld
- Removed dependency of movement for attacking/shielding
Enjoy!
Version 1.03 Patch Notes
Update notes via Steam Community
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