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Update notes via Steam Community

## Added:


  • - Updated visuals and animations for the Regolith Refinery
  • - Added a new model and animations for the Repeater
  • - Added a conveyor input to the Large Hydroponic Farm
  • - New research for converting Science Points into Credits
  • - The Heavy Capsule is now available for selection only if a Flight Control Center is built on the base. In this case, the landing site will be selected automatically
  • - Added a new button to go to CRUST Solutions from the research window
  • - Added a tooltip when hovering over the warning icon in the colonist list
  • - Localization updated


## Fixed:

  • - Fixed an issue where the quest to build the Laser Cannon did not progress after delivering resources to complete one of its stages
  • - Fixed a crash when trying to connect the Ice Melter to electricity if the building's construction was not completed
  • - Restored collision for modules with foundations: areas around these modules are now processed correctly and are available for building Electric Pillars
  • - Fixed an issue where the Crust Solutions store did not unlock after completing the storyline
  • - The UI for the Regolith Refinery now displays the correct amount of regolith collected
  • - Removed an empty faction from the contract list
  • - Adjusted the window order in the Commercial Center
  • - Fixed a visual bug that made it appear as though a cargo truck was generating Science Points like a rover
  • - Corrupted saves can no longer be launched using the “Continue” button
  • - Fixed a bug when the distributor did not appear on the corner when laying conveyors, although it should have been
  • - Fixed incorrect conveyor refunds after researching for a full refund
  • - Colonist notifications are now updated more up to date
  • - Free rover notification is now not displayed when the rover is busy collecting scientific data


## Balance:

  • - Reduced module wear rate (increased durability) by 10-15% for all production modules
  • - Adjusted the balance of Science Points earned during the storyline
  • - The quest "A Place to Live" now also counts the Large Farm as complete for the farming task
  • - Reduced the cost of several social research projects
  • - Increased the starting number of available drones in the market
  • - Increased the growth time of organics in farms by 25%
  • - Added new contracts for the new organization LERN
  • - Increased resources obtained from dismantling ruins using the "Recycling" research
  • - Increased the cost of the Fast Capsule from 3800 to 4800
  • - Colonists now refuse to work under severe nervous breakdowns
  • - The sorting of commercial center tabs has been changed
  • - The truck now defaults to the setting of autoloading enabled
  • - Balanced organizations' contracts, now higher level organizations have more complex contracts, higher remuneration and reputation requirements


## In Progress - Update One

  • - New Helium-3 scanning mechanics
  • - New Helium-3 extraction mechanics
  • - Helium-3 Harvester
  • - Expanded MBU extraction mechanics
  • - New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
  • - Advanced sandbox settings from the menu


Discord Server: https://discord.gg/the-crust
Ideas: https://idea.the-crust.com/
Windows Depot 1465471
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