Hello Citizens!
It's time to get some stuff fixed up! We have a lil hotfix for you while we're currently finishing up the Livestock Update that is coming later this month - but let's jump into the hotfix changes!

Patch Notes
Features
- It is now possible to mirror buildings that have already been built while lifting them and in build mode
- Info feed messages will now pop up when connecting to and disconnecting from the internet
- Added console command to remove all enemies from the level, dropping their loot
Changes
- Decorations no longer change tiles when built, uprooted or destroyed, including when placed as a hologram
- Paths can now be placed directly underneath rooted decorations
- Mines now play ambient sounds while operating
- When offline, pause menu online options are now greyed out and an “offline mode” label is shown
Fixes
- Fixed manure dropped from tuskar nests not counting as fertilizer when picked up
- Fixed D-pad left (Open Inventory) on gamepad closing Overview menu
- Fixed being able to heal while inside a building
- Fixed NPCs interrupting their attacks early during their follow-through
- Fixed NPC equipment animation sometimes playing the wrong NPC’s animation, desyncing noticeably from the NPC holding it
- Fixed buildings placed on arches occluding objects when they shouldn’t, causing them to flicked noticeably
- Fixed wall jump animations for the greatsword and one-handed sword not grasping the sword
- Tweaked animations for one-handed sword to look more natural without a shield equipped
- Fixed jumping, falling, landing and wall jump animations for the shovel playing the regular, unarmed versions instead
- Fixed components never using the screw model as a variant when spawning
- Fixed build/equipment menu sound effects being unaffected by the “effects” volume slider
- Fixed NPC damage grunts being heard from very long distances
- Fixed build mode preview hologram of mirrored lifted objects having some parts offset
- Fixed grass blades appearing on grass tiles where they’re partially covered by a neighbouring tile of a different type
- Fixed using tab to cycle through dev console auto-complete entries defocusing its text field
Performance
- Fixed error logging memory leak
- Optimized NPC animation memory footprint
- Optimized seasonal foliage memory footprint
- Reduced time spent processing moving objects unnecessarily
- Reduced NPC update times
- Multithreaded NPC animation state updates
- Reduced size on disk by about 4 GB
And that's it for this current hotfix! If your game doesn't automatically update just verify the integrity of your files to force an update!
Something Break?
For any bug reports you can gently yell my way at support@brimstone.games or slide on over to our Discord and toss your report in our Bug Reporting section!
p.s
if you have a dog, tell them i say "hi"
-cal
Changed files in this update