To save you, Sister Juna appeared at a critical moment, but fell into an unending nightmare…
The door to the long forgotten kingdom of the Sealed Plains has finally opened! Bring along your Yaolings and uncover its mysteries!
Whose Yaoling’s got the best drip?! The new “Yaoling Accessories” allow Keepers to decorate their Yaolings with 96 different accessories ranging from weapons, wings, headwear, and… wait, is that a rocket launcher?!

Are your legs too short? Constantly running out of stamina? The “Yaoling Mounts” are here to help! There shall be no need to worry about stamina while chasing after shinies now!

In addition to the main story, there are many new and interesting side quests that’s been added!
Oh no, Tangtang’s disciple has been captured before he could even start his journey to the east!
Who has stolen Peachstone Village’s book keeper’s “King of Yaoling, Be Gentle with Me?”
The treasure grandfather left… What can it be?
Don't forget to check out these fun side stories after wrapping up the main story! Let’s see what everyone is been doing around the Land of the Ancients!

23 Adorable New Yaolings!
Mecha Bird,After a series of events, Yamma’s mechanical creation has become…?
Swagger:Does nothing due to overconfidence.
Methy
Gemlight:Creates a gemlight aura, debuffing all nearby opponents: mana requirement is increased by 25%. Allies within the aura are buffed: ATK increase {0}%. Lasting 6 seconds.
Naplin
Flowering Slumber:Place a field of flowers under a random target, opponents within the area will be debuffed by: Sleep, unable to move or recharge mana, and damage taken is increased by {0}%. Debuff will be removed after being attacked. Lasting 4 seconds.
Plouse
Burrow:Become burrowed. Once being attacked, dig towards the furthest opponent and strike them for {0}. Burrow lasts 6 seconds.
Zapling
Stormfield:Release an electric aura over the entire field, all allies deal an additional {0} damage and 4 paralysis buildup. Lasting 5 seconds.
Zotten
Windcall:Summon a wind shroud, reducing projectile damage by 70% while dealing {0} damage/sec to nearby opponents and pushing them away. Lasting 6 seconds.
Luplaze
Scorching Claws:Charge towards an opponent with fire weakness, dealing {0}damage and applying 30 burn buildup to all opponents that come in contact. If the target starts burning or is already burning, damage is doubled.
Glimdeer
Melody:Grant 4 allies a buff: Melodic Note, Willpower increased by 90, when attacked, lose a stack and heal for the MAG power of the buffer. Starts at 3 stacks, max 5 stacks.
Felyra
Snowburst:Toss a snowball towards a target, applying {0} frost buildup on hit. If the target becomes or is already frozen, apply Frostbite, increases frost damage taken by 50%.
Solkin
Haunting Shadow:Summon a specter that drifts among opponents, dealing {0} and {0} to all that come in contact.
Emervix
Pressure Burst:Fire off a blast of wind after channeling for two seconds, dealing {0} damage in a line, damage increases by 3.3% for every 1 unit distance.
Goose
Assault:Lock on to the current target and constantly assault them, dealing {0} damage per second. Damage taken from opponents are reduced by 50%, but damage taken from locked on target is increased by 50%. Lasting 6 seconds.
Cottender
Solar Barrier:Create a protective barrier where allies within will have their DEF increased by 50 and healing for {0} per second.
Duun
Fortify:Combine with an ally Duun, becoming bigger and inherit {0}% of the combined base HP, ATK, MAG, and DEF.
Brikeep
Mighty Idol:Change forms, turning into a sand statue. Become unable to move or attack, but becomes toughened and reduces damage received by {0}. Lasting 5 seconds.
Prikkle
Terra Assault:Dig underground and emerge under the opponent with the lowest HP, dealing {0} absolute damage. Max HP increases by 10% of damage dealt, and size slightly increases. Then, return to the original position.
Punchure
Counter Punch:Retaliate the next 4 melee attacks, dealing {0}% of the damage taken as damage.
Yaki
Shadow Thrust:Deal {0} damage and sacrifice 10% of current HP to additionally deal damage equal to {1}% of HP lost.
Swifful
Thunderwing:Fly into the sky, then land onto the furthest opponent. Attacks fire 5 projectiles in a fan shape, increasing damage by {0}. Lasting 4 seconds.
Spectling
Specter:Create a specter next to the furthest opponent, lasting for 10 seconds. When self is attacked, and there are specters on the field, swap places with the highest HP one.
Shyne
Temporal Veil:Record the HP of the 3 closest allies, after 5 seconds, if the HP is lower than the recorded amount, restore the HP.
Raijaw
Stormcall:Summon lightning strike on 3 opponents with the lowest HP, dealing {0} damage.
Clamira,The first stage of the Sealed Plain’s demon lord.
Shifting Mirage:Create a clone of the highest level opponent, lasting for 15 seconds. The clone can use abilities, and inherit an additional {0} MAG. A maximum of 2 clones can exist at once. Additional casts of the ability will recharge mana for the clones instead. Clones also disappear on death.
52 Brand New Talents
Shiny:
Brute SE:Base ATK +90%, Atk Speed +30%, Base MAG -30%, Mana Recharge -30
Volatile SE:Abilities will deal 60%~180% damage, 50% chance to repeat the effect
Overload SE:Mana Requirement +50%, MAG +50%
Gold:
Evasive:25% chance to completely evade opponent's projectile attacks
Prediction:Mitigate the next attack after getting hit 3 times
Drunk Fist:Attacks will randomly deal 50%~200% damage, cleanse status buildup every 20 sec, and gain 20% chance to evade opponent projectile attacks
Battle Fiend:Gain 7% ATK and 3% Lifesteal for every 10% HP lost
Enlightened:Gain 2% ATK and 1% MAG every sec after battle starts
Heavenly Pact:Disable all other talents' effects, every other talent increases the six base stats by 11%
Purple:
Endure:When attacked, increase DEF by 5 for 6 sec, max 20 stacks
Aegis:40% chance to block {0} damage when attacked
Parry:15% chance to retaliate for 100% of melee damage taken
Heart of Thorns:Deal 5% of self's Max HP as damage to the source when damaged by an ability
Mana Shield:Convert 10 mana into {0} shield every second, stops when shield reaches 30% of Max HP
Sidearm:Attacks ignore 10 DEF, 20% chance to ignore 90 DEF
Bludgeon:33% chance to increase damage on hit (10%~15%) and apply stun buildup (10~50 points) The slower the atk speed, the stronger the effect (1~4 sec)
Battle Dance:25% chance to blink behind the target and attack all nearby opponents once
Mana Surge:Base MAG -30%, gain 6% MAG for every second since the last ability use (or from start of battle)
Absorb:Gain 15% Lifesteal on abilities, effect doubles when HP is below 33%
Thundercall:When an ability deals damage, call down a lighting that deals 1.5*MAG damage, 2 sec cooldown
Dark Harvest:When an ability deals damage to an opponent below 33% HP, strike them with a dark pulse that does 2.5*MAG damage, 3 sec cooldown
Corrosion:When an ability deals damage, additionally inflict 5% Max HP poison damage and reduce target's Max HP by 5% (2% against Demons) 1 sec cooldown
Mana Dart:Mana Req +20%, after casting an ability, launch projectiles towards two random opponents, dealing {0} absolute damage
Outburst:When an ability deals damage, the first target hit will receive 100% increased damage, 15 sec cooldown, if the ability executes, the cooldown is refreshed
Earthquake:Mana Req +100, create a large earthquake after casting an ability, dealing {0} concussive damage to opponents and applying 25 stun buildup
Mooncall:Mana Req +50, summon two waves of moonlight to strike opponents after casting an ability, dealing {0} darkness damage. The damage doubles after every cast
Echo: Thunderclap :When casting an ability, there is a 66% chance to strike paralyzed opponents with lightning for 1~2xMAG damage, 33% chance to strike an additional time
Echo: Flameburst :When casting an ability, cause all burning opponents to erupt, dealing damage equal to the remaining burn damage and removing the burn
Echo: Frostseal:When casting an ability, apply permafrost to frozen opponents for 3 sec
Echo: Windtear:When casting an ability, reduce 50 mana from all vulnerable opponents, and removing all their buffs
Echo: Malady:When casting an ability, inflict 15% Max HP damage onto poisoned opponents, also reduce their Max HP by 15% (5% against demons)
Echo: Twilight:When casting an ability, feared opponents will be permanently weak to darkness damage, and opponents with HP under 17% will be executed
Heaven's Blessing:Healing grants the target a buff that: increases all elemental damage by 16%, and increases the buff effect of Star's, Moon's, and Sun's blessing by 50% if learned
Bonded:The first summon inherits an additional 50% of Max HP, and the summon's attacks can also inherit on hit effects.
Outsource:Summons only last 8 sec, but gain 33% increased crit damage and crit rate
Tamer:Summons' atk speed reduces by 90%, when self attacks, summons gain 400% atk speed for 0.6 sec, 2 sec cooldown
Blue:
Defensive Position:Gain a buff of +50 DEF when battle starts, lasting 10 sec
Solidify:When HP falls below 50%, enter "suspension" mode for 2 sec. Can only trigger once per battle
Guardian:Increase shield gained by 30%
Healing Barrier:Healing received reduced by 50% but gain shields equal to the HP healed
Brute:Base ATK +30%, Atk Speed +30%, Mana Recharge -20
Skill Mastery:Ability's damage or healing increased by 15%
Volatile:Abilities will deal 70%~140% damage
Overload:Mana Requirement +30%, MAG +30%
Elemental Focus:30% chance to apply 30 status of self's attack element when dealing damage
Star's Blessing:Reduce healing by 10%, but healing also grants the target a buff that: increases status application by 40%, lasting 6 sec
Moon's Blessing:Reduce healing by 10%, but healing also grants the target a buff that: increases DEF by 30, lasting 6 sec
Sun's Blessing:Reduce healing by 10%, but healing also grants the target a buff that: increases ATK and MAG by 16%, lasting 6 sec
In addition, we are still hard at work! The update after “Sealed Plains” is already in production, and will include a battle tower mode that many have asked for! At the same time, the team is also exploring new and interesting elements to add to the current gameplay. We will share more of those when the time is right, so stay tuned!
Releasing “Yaoling: Mythical Journey” has been an adventure in itself. There’s been many great experiences, but most of all we’d like to thank all our players and community for the continued support and engagement! We’d love to keep hearing from everyone and make the game the best it can be!
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