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Update notes via Steam Community


Hello everyone! I hope everyone out there is having a great New Year so far and that whatever your 2024 was like, that 2025 blows it away in both good fortune but also in good times!

My New Years resolution was to give my first 'child' on Steam, this good 'ol Rock 'N Roll some love, and that is where this update starts that off...

* The tutorial still showed screenshots showing things like the "Level Complete!" screen and the "G.E.O.S. Gems" as well as the End Game screens that were from a version of Rock 'N Roll before it go overhauled over five years ago. All of those screenshots have now been updated to show what those aspects of the game look like in today's build.

* Many aspects of the game were just out of place and moved far too fast due to a mistake made when I overhauled the game to be optimized and run about 50% faster. Much of this has now been resolved with this current update. Examples of some of the problems fixed: The Azsloth boss fired shots far too fast to be ableto even have a chance at dodging them. The Azsloth jagged layer that he stood over flashed far too fast, etc.

* The music when facing Azsloth has been completely changed in this update.

* The player ship trail has been re-drawn and re-designed to look much better than before.

* Updates have been made to the Hard Rock mode to give it a smoother and sleeker look overall.


- That's about it for this update, but trust when I say that this was a desperately needed update and it was relieving to find the typo that was causing so many crazy little problems with this game. It is definitely closed to being what was intended now, and I highly recommend that you give it a play if you haven't played it in many years as I think you'll find it more fun than ever now!


Sincerely,

ZaxtorGameS ... (Solo Indie Game Developer)
Windows Rock 'N Roll Depot Depot 665931
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