
Raptor Dan's massive viewmodel animation overhaul is now complete! All remaining weapons now have unique animations, and each class now has their own unique set of arm models.
- Overhauled HUD to use rasterized versions of panels. This should improve the overall look on high resolutions and fix a longstanding crash on Linux clients when selecting a class
- Overhauled the way grenade priming is handled
- Added 2-Tap grenades option in Gameplay options and removed "toggleone" and "toggletwo" commands. Use +gren1 and +gren2 instead
- Added options for class-specific, classic, and invisible arm viewmodels to Graphics options
- Moved Classic viewmodel animations option to Graphics options
- Moved weapon_cubemap to slot 6, position 19, to match the HL2 20th anniversary update
- Fixed player knockback from dropped grenades being inconsistent in some cases
- Fixed custom player models defined in class scripts not being properly precached
- Fixed roundinfo elements getting dislocated on resolution change or after reloading the HUD
- Fixed players playing fall damage sounds when hitting walls
- Fixed a crash with fetching formatted map name
- Fixed jeeps being unable to steer
- Implemented support for new animation sequences for Railgun charging and overcharging
- Implemented support for new animation sequences for Knife backstab kills
- Medkit now only plays a successful hit animation if a player is hit
- Updated Simplified Chinese translation (thanks Finn5470!)
- Implemented a few useful tools textures: toolsinvisible_nonsolid, toolsinvisibleladder, toolsnodraw_nonsolid (thanks Yui!)
Note, servers will need to update for most of these changes to take effect
If you have any questions or player feedback, join our community on Discord!
Suggestions and bug reports are welcome on our GitHub.
Happy fragging!
Changed depots in 2013 branch