See bottom of this page for instructions on opting into the beta.
Beta 3 - 17 January 2025
NEW
* Added a few things to help players understand elk seasonal migration: World Map now indicates current season; new common notification in May and December when elk begin their seasonal migration to uplands or valleys, respectively; and Seasons entry in Game Help.* Pup RNG Death pulldown now displays a green dot indicating how it's set in the current game. (Since the pulldown only affects the next litter, the checkmark can be misleading, so now the green dot makes it clear what is currently in effect.)
IMPROVEMENTS
* Made rival wolf health persistent if despawned and respawned.* Made pups stop for a few moments. when an adult approaches.
* Made lost pups look at the adults that found them longer
* Added more non-creek names for rival packs and dispersal origin packs on each map.
* Increased the odds that a subordinate becomes a pack leader after the leader dies, preventing the pack from disbanding.
* Known Wolves: Update pack name when meeting them again, in case name has changed since first meet (I.e. useful for packs that player joined, renamed, then also left).
* For Survival of the Pack quests, the difficulty level is now reset when pups are born (so if you want to get the achievement on a different difficulty than you've been playing on, you now can, as long as you switch it before pups are born.)
* Refactored some persistent pack mode to make it cleaner and more robust.
* Added info about elk migrations to Raise Pups and Young Hunters quest tips.
* Allow dispersals to respond to player howls even when in rival territory (50% of the time).
* Increased subordinate dispersing in December if there are many pups of the year.
* Do not allow new rival packs to select locked hexes as initial hex or home
* Only trigger Bloodlines achievement on player offspring, not siblings.
* Reduced volume of new hex sound effect.
BUGS FIXED
* Multiplayer: Forever Favorite achievement doesn't unlock when it should.* Multiplayer: "Host Transferring" alert can get stuck onscreen, preventing the transfer.
* Step-siblings from one player-parent's old family also triggers achievements that involve siblings unless they were raised by a player.
* Rival wolves do lurking behaviors right next to the player. (They got mixed up about the type of fight they're engaged in.)
* Chain barking by packmates when player barks.
* World Map legend doesn't display den types on maps other than Slough Creek.
* Starting a new game with a wolf that just aged up lets them age up again in their first year.
* Adult packmates eat pups' food when moving to a new homesite.
* When rival wolves chase you to an empty hex, they immediately take it and then decide you're still intruding, causing them to chasing you across the map.
* Player can get "Guard Dog" achievement (gained for repelling an invasion) for a fight in neutral territory without invasion icon, at a time when you don't even have territory.
* Error interferes with file sync process.
* Carcasses in shallow water often unreachable to NPC animals.
* In July, game can freeze for a few seconds periodically due to an error from a elk calf scent particle.
* Player can age up again when starting a new game with a wolf that already aged up in another playthrough.
* World Map sometimes doesn't update after change of season.
* Pups don't do contact interactions (wrestling, jaw sparring, etc.)
* Bloodlines achievement breaks after moving maps.
* Den Memory perk doesn't work on dens off current map.
* Steam version of game doesn't remember DLC purchases for a few weeks since last account login.
* Multiplayer: Wrong text on Establish Territory quest intro.
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TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
Changed depots in beta branch