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Attention Soldiers,


We updated the Experimental application. Check our web article for information.

This Experimental release is available exclusively on Steam. It is still very much a work in progress, and we cannot guarantee stability. For this reason, we have decided not to release it on Xbox, where an increased crash rate could jeopardize the availability of the Experimental Application on the platform.

Experimental releases are primarily intended to gather player feedback, allow modders to prepare for upcoming updates, and enable us to deliver changes more fluidly. Since Steam Experimental Application player counts are significantly higher than those on Xbox, and modders work exclusively on PC, we decided this platform would be better suited to this release.

1.3.0.32 Changelog


Assets

  • Added: New game materials for BRDM-2 & LAV-25
  • Changed: Configured ammo hitzones for LAV-25 turret
  • Tweaked: Added engine user action context to LAV-25 so engine and drivetrain can be repaired on it
  • Tweaked: Colliders settings of LAV-25
  • Tweaked: UH-1H repair contextual actions
  • Tweaked: Increased engine damage coefficient on helicopters to be in line with the rest of helicopter hitzones
  • Fixed: LAV-25 turret interior skinned
  • Fixed: Attached truck beds didn't have working wreck models
  • Fixed: BRDM-2 has no longer Turn lights, only hazards
  • Fixed: Damage to crew uniforms
  • Fixed: Mi8-MT hardpoint replication setup
  • Fixed: Missing signal lights sounds on LAV-25 and BRDM-2

General

  • Added: Interior reverb for dampers, impacts, and hatch animations
  • Changed: Conflict variants of vehicles (less equipment in inventory) are now the only buildable option in the Conflict game mode. GM still spawns the variants with gear
  • Changed: Added buttons on every entry in the BlockList. The old version (button at bottom) was clunky to use given the focus change on mouse hover.
  • Fixed: Commanding suppressive fire uses the correct string now
  • Fixed: Free building mode was still displaying the shortcut even if it was removed
  • Fixed: Morphine and Saline item usage prevented the character from moving
  • Fixed: Placeholder flag was sometimes visible in the group menu
  • Fixed: Removed "Block" and "Unblock" texts appearing in the top-left corner when blocking/unblocking using a keyboard or gamepad
  • Fixed: When AI would fire the mortar the proxy wouldn't set the animation attributes nor the instigator for the shell
  • Fixed: Tutorial Fire Support - Step to Aim down the sights should suggest press instead of hold
  • Fixed: Tutorial Obstacle course - final time is missing in a hint if you leave the course area and come back
  • Fixed: Weapons were deleted on player respawn after killing soldiers around HQ
  • Fixed: Editor previews for the cargo variant of Šárka 1203
  • Fixed: AI Ballistic tables for missiles
  • Fixed: Navmesh settings default stepHeight - lower values made characters slide over the terrain
  • Fixed: AimY seemed to be wrong on characters operating a mortar in MP
  • Fixed: When failing to attach to another compartment after detaching, we just leave the character detached from any compartment.
  • Fixed: Case where we didn't clear compartment/manager when it failed to prepare for attaching to another compartment
  • Fixed: Character is not rotated on remote proxy when loading the mortar
  • Removed: Deleted duplicate ballistic table gadget from FIA arsenal

Stability and Performance

  • Fixed: Bug in optimization of terrain occlusion raycasting
  • Fixed: Crash when a part of turret hierarchy disappeared
  • Fixed: Crash when permission request callback arrived after the game was being transitioned out
  • Fixed: Crash when SocialComponent deleted callback before call upon callback
  • Fixed: Potential crash mitigation for loadout manager accessing dangling pointers
  • Fixed: PropertySet leaking memory
  • Fixed: Assert when a character was loaded before the compartment it was in
  • Fixed: Removing ragdoll from parent would cause it to be teleported to 0.0.0 for a single frame
  • Fixed: GetHandlerLeaderAgent access invalid agent
  • Fixed: GamepadIOHandlerComponent was sometimes leaking memory
  • Fixed: Character in vehicle desync when dying in a spawnable turret
  • Fixed: Possible GPU crash in particles when there were too many emitters in a batch
  • Fixed: Various memory leaks
Windows 64-bit Depot 1890861
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