Hello welcome to Astra: EOA 1.2!
You might be wondering where 1.1 is and it technically shipped as an update launch day to help fix a rare but major bug, in my haste I didn't properly index it. Either way!
Astra: EOA 1.1:
- Added collision detection underneath all maps so if the player fell out the current scene attempts to restart or load the most recent save.
Astra: EOA 1.2:
- Added indicator at the beginning of the game to specify the player has picked up wand and dagger, this is to help make it more clear as to what weapons you have so you don't try to enchant the dagger.
- Adjusted decals in “easter egg house” to prevent flickering from a distance.
- Adjusted Duke Ashlargs health to make him essentially immortal, (his health pool is massive but someone found a way to kill him without dying first)
- Adjusted loading and exiting from certain interiors to prevent rare bug where wrong interior loads.
Saves should be all fine, no need to reset.
Thanks for all the support please reach out if I broke anything!
Astra: EOA 1.2
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update