Hotfix 1 (v12.00.1)
(January 7)Balance
Crawling Catapult
- Health: 2100 --> 1800
- Damage: 132 --> 140
- Projectile speed increased by 20%
- Fixed a bug where it wasn't properly classified as a tier 6 unit
Wandering Trebuchet
- Health: 5410 --> 4630
- Damage: 340 --> 360
- Projectile speed increased by 20%
Solidifying their identity as DPS units
Fixes
- Mini & Wumbo: Fixed a major bug where reconnecting after the starting wave didn't prompt you to select a Mastermind
- Mini & Wumbo: Fixed a bug where gold costs were displaying incorrectly on the starting wave
- Mini & Wumbo: Fixed a rare bug where selecting Lock-In during a very small time window resulted in your rolls staying as your original rolls
- 1v1: Fixed a bug where you couldn't -ff in the battle phase
- 1v1: Fixed a bug where Spread the Wealth mistakenly showed up
- 1v1: Fixed a bug where if both players played Chaos, they got the same rolls
- Giga Mercs: Fixed a bug where reconnecting mistakenly restricted you to hiring 8x of each mercenary type
Changed files in this update