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Update notes via Steam Community
-Optimizations to marking particles, floor puzzles now use a simpler marking particle system (since it is easy to have many of them in that case)
-Fixed marking particles on floor puzzles sometimes being rendered even though the puzzle was faded out
-Fixed a temporal discontinuity in the tile marking pulse that happened every 1000 seconds
-Fixed being able to click on floor puzzles even if the player character was not standing on them
-Fixed potential graphics bugs at edge of screen when camera is very zoomed out and moving
-Fixed map station puzzles sometimes being active for one frame when they come on screen
-Fixed non-floor puzzles remaining active offscreen if the player was standing at them when they loaded an other save
-Tweaked some camera zones in the Bonus area to avoid jerky camera motions
-Tweaked the solve color on a few bonus area puzzles to not be the same as the white symbols
-Tweaked the camera zoom intensity at the hub area so that cutscene there would be more aesthetic
-Fixed small graphics error in the bottom right corner of the screen during 100% ending cutscene
Windows Depot 1141581
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