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Update notes via Steam Community
Another small, but significant patch today!

  • Fixed a bug which caused the multiplayer to fail.
  • Fixed a bug causing the multiplayer to desync in turn one if starting with a new game.
  • Special effects, such as explosions, are no longer launched for places that aren't visible.
  • Breakthroughs no longer cause the entire world to reload the map mode.
  • Expansion missile effects now select their launch site in a more logical way: Instead of always launching from the capital if no neighboring place is available as the launch site, they will now launch from the closest available place in that case.


Happy new year, and happy conquering!
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