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Update notes via Steam Community

changes


balances

Improved button leniency on certain advanced techniques.
  • input for entering ball is now 33% more lenient, ( +5 frames )
  • you can now buffer ball input from charging, so you can essentially queue a ball from a charge as long as you hold.
  • because of this, a certain unintended technique is easier, and is nerfed when performed this way.
  • however, if done the old way, it will still retain the old properties.
  • input for sliding is 25% more lenient (+2 frames)
  • adjusted final scoring values


level changes

  • added telescope to the final area
  • slightly moved activation zone of final challenge


bug fixes

  • Corrected final scoring to reflect active time of entry and score correctly
  • Fixed corners eating all momentum with ball


It seems like most of the bugs are squashed! Finally stable...

Thank you for all the reports and feedback and enjoying the game, hope you have a good new year!!
Windows Depot 3044101
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