For these patch notes I won’t detail everything, partly because some of the patch notes I have are only relevant to issues that cropped up on the experimental branch, and partly because a number of the changes can be consolidated into a single item. That said, let’s get into it.
OVERHAULS
- Overhauled planetary maps, expanded from 30km to 60km radius with a 22km flight cieling. Dogfights can now happen at high altitude.- Overhauled space maps, expanded from 30km to 90km radius and 60km height. Planets now spin on space maps.
- Overhauled all planetary maps with a new terrain tool to allow for high levels of fidelity, better scaling, and larger more detailed levels.
- Overhauled all scenario by re-plotting and re-timing them to the new maps.
ADDITIONS
- Added support for floating origin to make the larger maps possible.- Added new Overdrive mode to the fighters so players can travel quickly across the map at the expense of lots of fuel and heat build up. Currently bound to the O key.
- Added a new RCS toggle so players can toggle the RCS system on for drifting over long distances in space, currently bound to the R key.
- Added the ability to invert the camera for look behind, currently bound to the X key.
- Added a camera zoom when in cockpit mode, currently bound to L-CTRL.
- Added new lockboxes for bonus salvage and an assault on Earth as an endgame mechanic with tweaks to how the Warmap will behave after destroying Blackstone.
- Added a new fighter, the RX-01 Garuda.
- Added the ability to add custom logos to the fighters.
- Added 2 new weapons, Beam Lasers and Flak Cannons.
- Added the first and only piece of starfighter equipment, Scanning Probe Launcher.
- Added an Easy Mode to character creation.
- Added wildlife spawns back to the Frontiers Reach map.
- Added 2 new Warmap scenarios : MBR Rig and Invasion.
TOUCH UPS & REPLACEMENTS
- Touched up several smoke and fire VFX.- Touched up several destruction models.
- Touched up and simplified the edges of planetary maps and how they blend with the skybox for a more seamless experience and better overall performance.
- Replaced all water with a new custom water shader for faster performance and better blending in the environment.
- Replaced the world boundary shader with a new custom version that will fade in as you get closer to the boundary.
- Replaced the entire warp sequence on the bridge for better animations and audio as you travel between planets.
- Replaced all asteroid artwork.
- Replaced all tunnels and caves artwork.
OPTIMIZATIONS
- Optimized sky and cloud rendering by updating to the latest version of the Expanse plugin to address some transparency bugs and increase performance on all maps.- Optimized artwork for a number of fighters.
- Optimized artwork for the Siren.
- Optimized several miscellaneous art assets for better performance across the breadth of the entire game.
- Optimized lighting and shadows for better performance across the entire game.
- Optimized code under the hood for radar and IFF tags.
- Optimizations for loading and unloading the main menu.
- Optimizations for loading and unloading levels by adding key elements to a preloading phase on game start.
CHANGES
- Changed targeting computer so it is now possible to lock on to a target even if the currently equipped weapon is not guided.- Changed respawning to a checkpoint so player will no longer spawn all the way back in the hangar.
- Changed travel speed of friendly transports.
- Changed the warmap so that battles can be won even when players have only contributed salvage to the node and not run any missions on them.
- Changed how missile/incoming alerts are trigger, this is a minor change and still being worked on.
FIXES
- Fixed a bug in the AI for NPCs that made them behave unexpectedly.- Fixed a bug that kept the player fighter from yawing, pitching, and rolling, when the throttle and the velocity was at zero.
- Fixed keybindings for pitch and yaw axis.
- Fixed Track IR not working at all and changed how the toggle works.
- Fixed Warmap not recording some victories.
- Fixed an error with the mission token for mission 41.
Changed files in this update