* In this update a new type of challenge was added to some of the caves:

You have to clear the garbage before an exit appears. I am curious how they will be received and if such more puzzle like caves will be interesting for the community.
* For too long there was a problem where the clone character would disappear in thin air and the game couldn't say what happened. Only recently I noticed that it was happening when the "teleport dodge" ability was used with a tile that disappeared before the clone had a chance to step on it. This left the clone in some alternative dimension and didn't allow it to continue. This problem has been fixed now.
* From now on, if a cave exit is destroyed by a bomb or another power up, another cave exit will drop with the next batch of pieces.
Changed files in this update