This patch is pretty content-light, and mostly focuses on some internal stuff. Apologies for the wait- ran into some fun health stuff, and some of this patch ended up taking quite a long time to figure out! As usual, send any issues to my email. (
indielamedev@gmail.com )
Patch Notes
[list]
Browser / Networking
Split up Creating games and Joining games at the main menu to new separate menus.
Reworked Lobby Browser.
Added "Lobby Tags", a way of filtering lobbies by small tags you can apply when making the lobby.
Removed 18+ Toggle.
Replaced 'Code-Only' and 'Friends-Only' lobbies with two new lobby types, "Unlisted" and "Private", functioning slightly different.
Reworked the Player List in the backpack.
Added a "Request to Join" toggle when creating a lobby. Toggling this to Manual means hosts will have to manually accept player's requests to join the game.
Improved managing other players as a host.
Generally touched up a lot of networking nonsense.
Gameplay / Misc
Added a new final bait type, Gilded Worms.
Increased Maximum Rod Power upgrade count.
Increased Maximum Bait Capacity upgrade count.
Reworked how Catcher's Cola ULTRA gives money slightly.
Added pages to the Guitar, allowing you to have 6 different pages of 9 chord shapes.
Added Instrument volume slider.
[*]FIxed a random assortment of random bugs, crashes and issues.
Hope you a Happy New Year, Webfishers!
Changed files in this update