This patch is to address some bugs players were experiencing with 1.0.1. Full change log below:
Change Log
- Removed some particle effects that were not anomalies but behaved like it due to some buggy nature of escaping the side room and were not suppose to be in the live product anyway. These were both things that behaved like flies as well as some lights seen out in space flying around.
- Fixed a bug with lower frame rates slowing the player movement down due to a bug in the code that was suppose to maintain movement speed below 60 fps.
- Fixed a bug where several anomalies would not render when graphics settings were on the lowest (Performant)
- Upgraded to the latest engine to bring in more bug fixes to the core engine in case something was causing issues with light bleeding or falling through the ship.
- Changed some physics settings to hopefully fix the issue with falling through the ship. I was not able to reproduce this issue but I know several people were so if anyone who was falling through the ship tests the new version it would be good to know if it is fixed finally.
- Hopefully the lights bleeding through the walls sometimes is also fixed. I was not able to reproduce this either but saw video footage of it. It would also be good to know if this is fixed as well.
- Fixed a bug where dying from a specific anomaly would cause your character to be permanently ducking down til you restarted the game.
Changed files in this update