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Update notes via Steam Community
Hi all,

Here's a few fixes for the 0.2 alpha branch:

Fixes

  • Fixed cannons creating a new shell size when loaded, instead of using the one they were saved with.
  • Fixed the view not syncing to the scope's aim direction when exiting scope view while aim lock is on.
  • Freeform: Fixed a case of mirroring stopping certain actions from running.
  • Freeform: Fixed faces potentially thickening along edges which have been deleted, which resulted in file corruption. Designs corrupted by this will now correctly load excluding the corrupted structure.
  • Freeform: Removed ability to split an edge connected to more than two faces, which resulted in game instability and file corruption. [https://github.com/Muushy/Sprocket-Feedback/issues/716]
  • Freeform: Fixed the button to place a new turret (non-revertably) replacing the currently selected plate structure, instead of spawning a new turret. [https://github.com/Muushy/Sprocket-Feedback/issues/715]
  • Freeform: Fixed Shift+D to duplicate also triggering the rotation placement tool mode.
  • Freeform: Swapped the y and z positioning slider names to match the transform hotkeys.
  • Removed sentience from the spawned ally vehicle in the flat sandbox.
  • Fixed parts of the currently controlled vehicle turning invisible when viewed from certain angles.
  • Powertrain info is no longer shown when controlling vehicles without a powertrain.
  • Fixed incorrect shadowing of track belt segments.
  • General stability improvements

Changes

  • Freeform: Allowed an edge to be split when it's not connected to any faces.
  • Freeform: Actions are now triggered on hotkey press, instead of release.
  • Ammo rack shell size selection now shows (Calibre)x(Propellant length) instead of (Calibre)x(Total shell length)

Optimizations

  • Track belt movement and physics is now multithreaded.
  • Significantly sped up CPU-side rendering of track belts. (Using Unity's new ECS)
  • Sped up vehicle spawning (Belt segments are significantly faster to spawn through ECS).
  • Significantly sped up opening of design selection.


Happy new year!

- Hamish

Changed depots in private_testing branch

View more data in app history for build 16875865
Windows 64-bitEnglish Sprocket Content Depot 1674171
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