Some big changes in the latest update!
- Slight increase on enemy damage multiplier over time.
- Altered some Drone unlock requirements.
- Significantly reduced coin drops from enemies.
- Added a forced boss (captain) progression when certain level is hit.
- Adjusted some specialty chips that were too powerful.
- Tons of helpful hints and guidance to help new players.
- More intuitive game design changes to help players who skip tutorials.
- Few graphical glitches fixed that I am likely the only one to have noticed.
I know I have stated that the game was not going to get more updates, but I felt these changes needed to be made after several comments/reviews. Unlike previous updates, this update does not make the game easier, but rather more locked on a difficulty curve that I feel is more satisfying. This is a kind way of saying the game is harder, yes, but I strongly believe these changes better the game overall. The big changes from the "Unlocked Update", such as the removal of chip gate-keeping, will still stay. Most other changes are for accommodating the new changes. If the new features are well received, they will all stay, but the game is subject to change in the chance it needs to be.
Special thanks to Rixor12 (Ricky Robin) for their detailed analysis of the game.
I really hope you enjoy the changes, and as always, stay proper!
- Randy
Changed files in this update