This patch has focused on Performance (as I've been playing it loads on my Steamdeck), Polish and Progression.
Having played the game a bunch, I've decided to soup up a bunch of XP rewards; difficulty multipliers now apply to more XP sources, and the XP rewards for completing a level are now significantly higher!
- - Mana Gen bonus now shown on Character UI
- - Bonus Collected Dust now shown
- - Improved performance of skin select on SteamDeck
- - Poison cloud tweaked down
- - Improve shiny mob reflection probe performance
- - Collectables now disable rendering when offscreen for more performance
- - Massively optimised shadows of gnomes
- - Cleared up a ton of unused models in the game to improve performance
- - Reduced thickness of some smoke, so you can see where you're going a bit better!
- - Bonus Mana Gen now shown under stats
- - Pets now target your last-hit location, as opposed to firing straight past it
- - Toned down a number of impact effects, so it's easier to see what's goin gon when you have a massive army
- - Gnomes now disable rendering when offscreen for more performance
- - Mobs now disable rendering when offscreen for more performance
- - Knight pet no longer fires Dog Barks
- - Walking pets no longer fire under the ground
- - Bonus XP at level end from remaining Gnome Army is now scaled by the quality of the Gnomes you had (upto 600% for Special Gnomes)
- - End of level Bonus XP now correctly shows and obeys boosts from gear
- - XP Drops now obey extra XP from gear and display it
- - Player Mana Regen now gets a boost every 20 levels spent on it
- - Gnome Resurrection Skill now has a boost every 20 levels spent on it
- - Gnome Speed now has a boost every 20 levels spent on it
- - Gnome Damage now has a boost every 20 levels spent on it
- - Gnome Health now has a boost every 20 levels spent on it
- - Remaining Cash and Dust bonus XP now correctly respects difficulty
- - Fixed a long-standing issue with AutoGnomes and StoryGnomes
- - Improved some readability of stat upgrading UI
- - Improved readout of Mana Regen and Gnome Damage boost from gear
- - Implemented browsing of currently equipped gear. It's not *perfect*, but it's a vast improvement over 'not being able to do this at all'
- - Rare, Epic and Legendary chests are now shown at level end if you missed them
- - Reworked Player Health calculations to take into account level + gear better
- - Massively improved Gnome Health and Player Health stats on Gear
- - Healers will overheal much less now
- - Mages will over-rejuv much less now
- - UI Readout now shows a more accurate average Gnome Health
- - Fixed issue where Mages would waste their mana over-juving you, due to a lack of clamp
- - Fixed issue where Healers would waste their mana over-healing you, due to a lack of clamp
- - Capped stat upload rate to Steam.
Changed files in this update