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V1.02a

This patch has focused on Performance (as I've been playing it loads on my Steamdeck), Polish and Progression.

Having played the game a bunch, I've decided to soup up a bunch of XP rewards; difficulty multipliers now apply to more XP sources, and the XP rewards for completing a level are now significantly higher!

  • - Mana Gen bonus now shown on Character UI
  • - Bonus Collected Dust now shown
  • - Improved performance of skin select on SteamDeck
  • - Poison cloud tweaked down
  • - Improve shiny mob reflection probe performance
  • - Collectables now disable rendering when offscreen for more performance
  • - Massively optimised shadows of gnomes
  • - Cleared up a ton of unused models in the game to improve performance
  • - Reduced thickness of some smoke, so you can see where you're going a bit better!
  • - Bonus Mana Gen now shown under stats
  • - Pets now target your last-hit location, as opposed to firing straight past it
  • - Toned down a number of impact effects, so it's easier to see what's goin gon when you have a massive army
  • - Gnomes now disable rendering when offscreen for more performance
  • - Mobs now disable rendering when offscreen for more performance
  • - Knight pet no longer fires Dog Barks
  • - Walking pets no longer fire under the ground
  • - Bonus XP at level end from remaining Gnome Army is now scaled by the quality of the Gnomes you had (upto 600% for Special Gnomes)
  • - End of level Bonus XP now correctly shows and obeys boosts from gear
  • - XP Drops now obey extra XP from gear and display it
  • - Player Mana Regen now gets a boost every 20 levels spent on it
  • - Gnome Resurrection Skill now has a boost every 20 levels spent on it
  • - Gnome Speed now has a boost every 20 levels spent on it
  • - Gnome Damage now has a boost every 20 levels spent on it
  • - Gnome Health now has a boost every 20 levels spent on it
  • - Remaining Cash and Dust bonus XP now correctly respects difficulty
  • - Fixed a long-standing issue with AutoGnomes and StoryGnomes
  • - Improved some readability of stat upgrading UI
  • - Improved readout of Mana Regen and Gnome Damage boost from gear
  • - Implemented browsing of currently equipped gear. It's not *perfect*, but it's a vast improvement over 'not being able to do this at all'
  • - Rare, Epic and Legendary chests are now shown at level end if you missed them
  • - Reworked Player Health calculations to take into account level + gear better
  • - Massively improved Gnome Health and Player Health stats on Gear
  • - Healers will overheal much less now
  • - Mages will over-rejuv much less now
  • - UI Readout now shows a more accurate average Gnome Health
  • - Fixed issue where Mages would waste their mana over-juving you, due to a lack of clamp
  • - Fixed issue where Healers would waste their mana over-healing you, due to a lack of clamp
  • - Capped stat upload rate to Steam.
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