Hello my sci-fi story loving friends, here's the stuff.
Visuals: New atmospheric shaders generated on the gas, ice and volcanic planetoids, for good vibes.
Visuals: Satellites orbitting planetoids with population. Satellites can be destroyed (of course) with small karma hit and a possible metal deposit.
Visuals: Some stars have new environment and lighting for better looks and clarity.
VR: Clarified UI on strategy view (the mothership view).
VR: Clarified UI on Lab crafting table.
Gameplay: Shortened and optimized the tutorials.
Gameplay: Added altitude indicator of the closest planetoid vs the numeric value, and a voice alert if flying too low.
Gameplay: Balancing for CPU vs CPU fights.
Gameplay: Material deposits now have lifetime, depending on difficulty level and karma.
Gameplay / controls: Decreased the planetoid gravity effect.
Controls: Revamped mouse + kb controls, added smoothing between the jet animation & cursor making the m+kb controls look & feel better.
Experimental: HOTAS support for Thrustmaster T.Flight Hotas joysticks. Wider support according to demand.
And a lot of small bulgfixes and improvements under the hood.
- Valtteri / Skanerbotten
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