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Update notes via Steam Community
Hi friends! The game improvements continue and today we have a new update that improves the game balance and adds a lot of useful fixes.

  • released a free demo of the game for new players.
  • added peaceful game mode - all creatures are neutral to the player until he attacks them.
  • Improved game performance, removed freezes every 5 moves.
  • improved rare cards loot, now the more difficult the location, the more rare cards drop out.
  • improved creature difficulty balance - what creatures appear and when, how much health they have, what level they are and what cards they have.
  • improved Morrorwoods map - increased its size, added more buildings to it.
  • improved the AI of the ally, now he is in a calm state constantly following the player on the heels. He also doesn't get close to traps.
  • AI fix - if the summoned creatures are in battle, the player cannot rest and cards are not dealt to his hand.
  • in the generation added special rooms with keys that stand out from the rest of the level.
  • improved the lighting of the game, now all light sources cast shadows, such as bonfires.
  • balanced the maximum probability of triggering abilities or defenses, now they have an upper threshold, for example, physical resistance can be no more than 50%.
  • added a button to change music, by default it is “ENTER”.
  • added a button for quick switching between allies, by default it is “CTRL”.
  • fixed a bug where instead of casting attack magic on the enemy, it was cast on the player.
  • now rest does not waste time and no one will run up to the player during the rest.
  • fixed the display of cards in the hand, when you can not cast them, if there is not enough mana or silent.
  • fixed the generation of doors, now they are not generated in an empty place, only between the walls.
  • made a lot of small fixes that improve the understanding and usability of the game.

Have a nice game!
Windows Depot 1731261
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