- released a free demo of the game for new players.
- added peaceful game mode - all creatures are neutral to the player until he attacks them.
- Improved game performance, removed freezes every 5 moves.
- improved rare cards loot, now the more difficult the location, the more rare cards drop out.
- improved creature difficulty balance - what creatures appear and when, how much health they have, what level they are and what cards they have.
- improved Morrorwoods map - increased its size, added more buildings to it.
- improved the AI of the ally, now he is in a calm state constantly following the player on the heels. He also doesn't get close to traps.
- AI fix - if the summoned creatures are in battle, the player cannot rest and cards are not dealt to his hand.
- in the generation added special rooms with keys that stand out from the rest of the level.
- improved the lighting of the game, now all light sources cast shadows, such as bonfires.
- balanced the maximum probability of triggering abilities or defenses, now they have an upper threshold, for example, physical resistance can be no more than 50%.
- added a button to change music, by default it is “ENTER”.
- added a button for quick switching between allies, by default it is “CTRL”.
- fixed a bug where instead of casting attack magic on the enemy, it was cast on the player.
- now rest does not waste time and no one will run up to the player during the rest.
- fixed the display of cards in the hand, when you can not cast them, if there is not enough mana or silent.
- fixed the generation of doors, now they are not generated in an empty place, only between the walls.
- made a lot of small fixes that improve the understanding and usability of the game.
Have a nice game!
Changed files in this update