Happy holidays everyone! This update brings online PvP (first version) and some improvements. This first version of PvP supports host/join/spectate via game codes. Lobbies, match-making and friends are planned for future releases. Join the Discord to look for players willing to fight! Including me ;)
I also received feedback regarding early game difficulty and will draft a plan to smoothen out the experience for new players. There's an idea of making a "card school" next to the (or inside the) Card Shop where you can learn more about different deck and element archetypes, as well as get or buy full starter decks. Let me know what you think!
v0.3.17 full changelog:
Features:
* Online PvP v0.1, supports Host/Join/Spectate via code
QoL:
* Both Trash piles can be viewed at any time now (e.g. during foe's turn)
* Field can be viewed now while in card search screen
* Armor is passed on when evolving
* Added a hint box when searching for cards
Bugfixes:
* Post-processing effects in battle
* Leviadora's passive
* Total shards collected in best-of-3 matches (for EXP)
* Kobalth DNA shard fix
Balancing:
* Slight nerf for Vixel's first fight
* Saplee DNA fight set life to 3
* Reduced cooldowns of double booster tamers
Card Changes:
* Bouldra: Bonus -> +1/+1, Front clause removed
* Earthquake: damages enemy only
* Stream Swap: (new) +1 water energy
* Droppleganger: summons a lv.? dummy dropple instead of lv.2 dropple
* Dropple: removed non-attacking clause
Next, I'll start/continue working on v0.4 content (Lava Zone)! It's gonna be fire...!
See you in January!
v0.3.17 Patch
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Windows
Depot 3068671
- Loading history…
macOS
Depot 3068672
- Loading history…
Changed files in this update