Improvements
- Runner: Ignored out-of-bounds blocks and added 'level validity check' to block play if some missing blocks make the level non-playable.
- Editor:
- Added out-of-bounds overlays to show creators the blocks 'ignore zones'.
- Initialised the amounts to half (e.g. the 'grayscale' filter starts at 50% grayscale instead of 0%).
- Added out-of-bounds overlays to show creators the blocks 'ignore zones'.
Fixes
- All game modes: Disabled gate collider after passing it to avoid re-trigger.
- Explore:
- Hid the overlay panel when using infinite time mode.
- Blocked 'replay' action when finishing game.
- Fixed diagonal bullets + reinitialised shooting properly.
- Made minimap handle taller to make it easier to grab.
- Hid the overlay panel when using infinite time mode.
- Editor:
- Stored copied blocks in clipboard to allow for further re-pasting.
- Fixed music debugging context switches and positioning.
- Stored copied blocks in clipboard to allow for further re-pasting.
- Inputs: Updated + Enforced 'replay' button on gamepads to make it different from 'color-2' and avoid overlap in Explore mode.
- Misc: Changed project settings to keep window aspect ratio even when resizing.
Changed files in this update