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Update notes via Steam Community

Improvements

  • Runner: Ignored out-of-bounds blocks and added 'level validity check' to block play if some missing blocks make the level non-playable.
  • Editor:
    • Added out-of-bounds overlays to show creators the blocks 'ignore zones'.
    • Initialised the amounts to half (e.g. the 'grayscale' filter starts at 50% grayscale instead of 0%).



Fixes

  • All game modes: Disabled gate collider after passing it to avoid re-trigger.
  • Explore:
    • Hid the overlay panel when using infinite time mode.
    • Blocked 'replay' action when finishing game.
    • Fixed diagonal bullets + reinitialised shooting properly.
    • Made minimap handle taller to make it easier to grab.

  • Editor:
    • Stored copied blocks in clipboard to allow for further re-pasting.
    • Fixed music debugging context switches and positioning.

  • Inputs: Updated + Enforced 'replay' button on gamepads to make it different from 'color-2' and avoid overlap in Explore mode.
  • Misc: Changed project settings to keep window aspect ratio even when resizing.
Windows Depot 3179901
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