First of all this patch fixes a bug introduced in the previous patch, where a AI database caching problem caused NPCs to not respond to thrown rocks in some circumstances.
With the enhancements to controller in the last patch, I feel there's still more player friction. So I decided to do away with the "hold LT to enter grid cursor mode", and instead, as soon as you hover the cursor over an inventory grid, it'll automatically enter the grid mode. To exit from that, you simply move the grid cursor to the edge of the grid as if it's the actual cursor, and then the real cursor will show up there. I think this change makes inventory management a lot more enjoyable than before.
But you can still hold LT or use the Dpad while in the grid cursor mode. This will ensure that the cursor doesn't "leave the grid" when at the edge, and the movement is slightly slower to help you pinpoint the position.
This fix has been a... nightmare to implement, so to speak :) So I hope there's no issues with it, but if you do, please let me know in the forums :)
Other fixes included in the patch:
- Kicking won't shake the camera if you aren't hitting anything with your foot
- While holding an item in grid cursor mode, the entire item is highlighted instead of just showing the grid cursor at the bottom left corner of the item
- You won't be able to enter grid mode if the inventory grid is not accessible for the item you are holding
More Controller Enhancement!
Update notes via Steam Community
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