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Summary


I've fixed the freezing issue that was getting worse over time played.
Other bug fixes
Quality of life improvements
Gameplay balance according to your feedback

Bug Fixes


  • Fixed the worsening freezes over time.
  • Coming back to the tech tree after the ritual should no longer freeze for a ultra long time.
  • When sorted by price, upgrades will no longer disappear after reaching a certain level.
  • When sorted by price, solar upgrades are now still visible in their tab.


QOL


  • Lumberjacks can now chop unfilled hives (only if you want them to).
  • Lumberjacks can now chop flowered trees if they have no hives. (Flowered tree will be considered as a tier 0 tree.)
  • Auto-fertilization will switch targets if the current one has reached the max. amount of fertilizer.
  • Minor description improvements.


Gameplay balance


I've read many of your reviews, and I get that many people were getting frustrated by most technologies countering each other.

Without removing the fun of finding the best possible combinations, I want to provide a better experience for everyone by making the less optimized builds way less punitive.

Therefore, I removed or lowered a lot of the malus given by many technologies.
I hope you'll all have a better time this way! Let me know what you think.


  • Flowered tree spawns 2 bees (previously 1).
  • Honey mole, Prismatic Bees, Beempowerement, no longer disable Snowdrop and vice versa.
  • Fire no longer decays faster under the rain.
  • Flowers no longer have a diminished lifetime under the rain.
  • Flower bulbs can now spawn under the snow.
  • Prismatic bees move speed is even faster when there's no rain. (+50% under rain, +100% no rain)
  • Dry colonist move speed malus lowered: -45% -> -30%
  • Bigger Stack technology no longer has malus under the rain.
  • We Don't Need Tower no longer removes the possibility to build towers.
  • Palm tree yield increased: -75% -> -50%
  • Palm tree wood malus removed.
  • Palm tree can now build tree towers.
  • Fir tree yield increased: -50% -> -25%
  • Fir tree growth speed malus removed.
  • Baobab no longer has malus with Root Caretaker.
  • Baobab no longer reduces the max. tree count.
  • Baobab no longer loses fruits under the rain.
  • Baobab increased spawn rate: -50% -> -40%
  • Baobab increased spawn chance when multiple trees unlocked: 0.25 -> 0.5
  • First income pallier at 400 (to overwhelm a bit less the new players with infos)



I'm still trying to figure out why sometimes the engineers get stuck circling in the middle of the map. If you manage to find the conditions to reproduce this bug, let me know.



Windows 64-bit Depot 2843642
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