Happy holidays! Shadowed's latest patch has a few balance changes, rebindable keys, and many fixes!
After some more testing, the Ronin's accuracy problems were worse than anticipated. The ninja gets +20% accuracy as part of their base NINJA perk, and as it turns out, having/lacking that perk makes quite a huge difference in the early game. It doesn't really feel right that a ninja is better at melee combat than a Ronin, and as such, a few adjustments have been made there.
Food has also been slightly problematic. Players were able to get more than I thought would actually be obtainable, so things have been adjusted a little, although a rework will be coming in the future.
Gameplay:
-Nerfed the NINJA perk to only give +10% accuracy
-Nerfed a lot of early monster's DODGE by 10%, so there shouldn't be much of a difference there
-Increased the amount of ACC you get from PRE from 1 to 1.3
-The Ronin now has a new perk, Persistent Rhythm. This is available at level 1 and should help with early combat if you wish to take it, as well as having some interesting synergy.
-Gourmand has been changed. Instead of increasing fatigue restoration, it now heals HP equal to half the fatigue restoration value. Given the time cost of eating food, it's likely never worth it to eat in combat, but there are niche situations where it may still be helpful. The bonus it gives to sake is unchanged, so it may still be a good choice for the Ronin overall.
-Fatigue restoration from cooked meat and onigiri have been dropped slightly(about 2 points each).
-Added art for shrine events, cave stairs, and more
QOL:
-Added rebindable keys! The problems with foreign keyboards should finally be over, or at least manageable.
-Significantly improved the help docs, specifically the block one. It has now been renamed to "derived stats" and includes a better section on block as well as dodge.
-Added in a game option to warn you/confirm before yelling
-Adjusted the camera slightly to make it more closely bound to the player when moving up or down.
-Renamed the [DUAL] keyword to [2HAND], in order to avoid confusion with the Dual weapon subtype.
-Fixed some more typos.
Bugfixes:
-Fixed a bug where the oni event would check for and drink your divine sake
-Fixed incorrect tooltips on various ki-related UI elements
-Fixed an incorrect error message when inventory was full
-Fixed ninja yells being too quiet
-Fixed an issue with the garrote technique not working
-Attempted to fix an issue with enemies that are aggro'd to join the player following the player around
-Attempted to fix an issue with enemies repeatedly bashing doors
Patch 0.7.02
Update notes via Steam Community
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