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Update notes via Steam Community
- Fix for "no UI"/"black screen" at game start (helps with problematic screenresolution.ini file, but not with old AMD cards bug).
- Fixed game closing while shooting.
- Fixed texture compression being disabled.
- Removed placeholder UI sounds
- Fixed not being able to open doors when another timed action was being carried out.
- Reduced Melee Weapon Muscle strain. It is now 60% of the previous amount. Other sources of Muscle Strain are unaffected. The sandbox value hasn't changed and the reduced value is the new baseline.
- Fixed Chickenpocalypse.
- Fixed a butchering exploit.

- Fixed a missing floor in cell 16,24 causing the player to fall forever.

- Convert GLSL 330 syntax to 150 when the available OpenGL version is less than 3.3.
- This should allow the game to run on MacOS again, in theory.
- Replaced GL43.glDepthRangef() calls with GL11.glDepthRange().
- Fixed bink videos not playing when the working directory does not contain the "media" directory.
- Fixed glitchy model rendering affecting mods due to not-normalized bone weights.
- Fixed garbage creation in several spots.
AnimationPlayer.getSkinTransformData() was reallocating bone matrices every frame due to bone counts differing between player models and clothing models.
- Reduced memory usage a little.
- Radio data XML was kept in memory after parsing.
- LosUtil.cachedresults isn't used in singleplayer.
- Avoid allocating a few large buffers used only in multiplayer.
- Garbage-creation avoided in several places.
- Fixed rendering issues starting the game with zoom disabled.
- Fixed BallisticsTargets not being cleared.
- Fixed array indexing in PZBallistics::getCameraTargets
- ModelInstance::getAttachmentWorldPosition normalizes the direction vector
- Fixed Zeds playing wrong animation when shoved down.
- When bKnockedDown and !hasHitReaction and !bOnFloor and playerAttackPosition = FRONT/BACK, Zed now goes to staggerback-knockeddown.
- When playerAttackPosition is not FRONT/BACK, Zed goes to falldown.
- attack-network no longer goes to idle when bDead.
- staggerback-knockeddown AnimNodes no longer continously check bKnockedDown.
- Already in the knockeddown state, no need to keep checking.
- Modified the default sandbox options for animals a bit, made milk/wool on Fast by default, Egg hatch is fast, not very fast now tho (meaning it takes 14 days to hatch an egg instead of approx 8 days in the current very fast version)
- Fixed recipecode for pack of batteries that spawned in the world.
- Fixed multiple recipes in knapping.
- Removed the butchering & recipe code fixes since it wasn't wanted for hotfix.
- Fixed Make_Stone_Knife requiring Maintenance 5 instead of 1.
- Wooden Cudgel renamed to Large Branch.
- Added Workshop tags: Animals, Audio, Farming, Skills, QoL, WIP
- Traits renamed.
- Nervous to Cowardly
- Fear of Outdoors to Agoraphobic
- Fear of Indoors to Claustrophobic
- Outdoorsman to Outdoorsy
- Can't Read to Illiterate
- Repairer/Repairman to DIY Expert
- Fisher to Angler
- Adjusted Slow Reader, ThinSkinned, and Disorganized trait descriptions
- "Very Long Stick" renamed to "Long Stick". It's still way above average ok.
- "Breaded" foods renamed to "Fried"
- The libbink64.dylib was rebuilt.
- Rebuilt Linux pzbullet libraries.
- Updated PZBullet Win32/64 natives

Changed depots in testing branch

View more data in app history for build 16819420
macOS Project Zomboid Mac Depot Depot 108602
Linux Project Zomboid Linux Depot Depot 108603
Windows Project Zomboid Windows Depot Depot 108604
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