
If heists, dragons, and treasure sound like the perfect way to spend the holidays, then you’re in luck! Our latest update for Clank! Digital is here, featuring a new addition and a treasure trove of bug fixes. Time to sharpen those blades, polish those boots, and test your luck!
New Features & Improvements
- Introducing the Skip Replay feature!
- Now you can jump straight to the present when rejoining an online game, without having to watch the replay of what happened while you were away.
Bug Fixes
- Players in Live lobbies should now be removed when they accept an invite to another live game.
- Players should no longer be able to interact with main menu buttons while the Friend’s Menu is open, preventing misclicks.
- Extra Dragon attacks (from things like Mister Whiskers or the Countdown Track) should now properly add gold to cards in the Dungeon Row in Gold Fever.
- Improved visibility of gold values on cards in the Gold Fever Challenge.
- Tutorial prompts should no longer be overlapped by cards in the dungeon row.
- The AI’s gold should now calculate correctly at the end of the game. Previously, the AI could gain extra during scoring if they had cards which generated gold.
- Fixed non-English localization for inventory tool tip.
- Heist Close Call modifier should now update your potential score during play. This was a visual issue only and did not impact actual scores.
- In Pass & Play matches, the next player’s hand no longer displays until after the splash screen.
- Belcher’s defeat popup now correctly displays the Clank! received. This was a visual issue only and did not affect the Clank! players were receiving.
- Discard pile’s title should now display correctly if automatically selected by trash modal.
- Enabling Fast Mode should no longer affect tutorial games.
- Clarified hinting of the wraparound tunnel in the tutorial.
- Tunnel monsters should now auto-select in later portions of the tutorial if you have the related toggle on.
- Removed redundant tutorial prompt explaining minus Clank!
- In Pass & Play matches, the rage track will remember whether each player left it open or closed and automatically change accordingly when moving to that player’s turn.
- Heist modifier Healbot’s in-game scoring text should now displays correctly. This was a visual issue only and did not impact actual scores.
Gamepad
- Players can no longer select the nameplate of a closed slot in a Pass and Play game.
- Improved highlights on tutorial prompts, tunnel monsters, and inventory items.
- RT reminder icon now displays for expanding trash modal prompt.
- Using RT to Collapse/Expand a prompt no longer zooms the camera.
- Players can now use RB/LB to move between inventories.
- Improved Use Later button’s visuals with gamepad.
- Audio tab button should now display correctly on Steamdeck.
Changed depots in env_qa branch