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Update notes via Steam Community

Diesel Legacy Patch 1


UI / Visuals:

  • Added “Reduce Flash Effects” option for photosensitive players, which disables rapid screen flashes during Meltdowns.
  • Fixed typos and inconsistencies in Training Mode text, and improved some hint text.
  • Fixed bugs and typos in Fritz’s Story Mode.
  • On-fire hitstun flame effects no longer appears when the character is invisible.
  • Now auto-hides the mouse cursor after a period of inactivity.


General Gameplay:

  • Standing/crouching C attacks now break super armor as jumping C attacks already did.
  • Reduce setplay by allowing Safe Falls from attacks that are easy to combo into, use few/no resources, and are very advantageous afterward: Rory's Riser Height->Open, Nyra's Rising Gada final hit, Saga's Board Stretcher, and Dieselmech's Toot Sweet D attacks and Gravel Crusher now allow the opponent to Safe Fall.


Adrik:

Adrik received a number of balance adjustments to improve his zoning and help his combos be more consistent, though he still has no low attacks or overheads.
  • [bugfix] He can no longer perform buffered attacks out of dashes before the round starts. (Thanks Argenrost!)
  • [bugfix] Thorn Lance is properly disabled between rounds in 1v1.
  • Reduced block damage on Charlier and Dovetail to match Bridge.
  • Increased the opponent's movement from Bridge and Dovetail, both inward and outward.
  • Charlier: added magic outline on cards for visibility; longer window for followup inputs; hitbox size increased to make contact with everyone standing; trajectory of hitbox is always consistent instead of following the random distribution of the visuals.
  • Crouching D: Startup reduced by 2f to properly combo off B attacks; increased hitstun by 4f; can now hit downed opponents; increased the range of the Down-Forward version.
  • [bugfix] Ground special move motions ending in an Up direction (“tiger knee” inputs) will now produce the air special move rather than interrupting jump startup and performing the ground version.
  • Thorn Lance rose startup reduced by 4f, now is 3f after the input; rose hitbox bigger.
  • Thorn Orbit startup faster; recovery shorter; rose duration slightly shorter; properly becomes grounded if the air version lands.
  • Thorn Volley startup faster; properly becomes grounded if the air version lands.
  • Handbill hit now breaks super armor; increased the trigger area size and hitbox size, to make contact against the entire cast crouching.
  • [bugfix] Adrik is no longer prevented from placing a Handbill/Convincer while another object is attacking.
  • [bugfix] After placing a Handbill/Convincer, Adrik is now correctly in recovery instead of startup, allowing supercancels if the object he placed makes contact with an opponent.
  • Convincer placement startup 15f faster; Convincer itself closes 6f faster once triggered and ejects the opponent at a slightly higher angle.
  • Infernal Pact hitstun increased to allow conversions from farther away.


Damkina:

  • [bugfix] Fix sound effect bug when Damkina is KO’d during Don’t Ever Marry.


Dieselmech:

Dieselmech received a number of small balance adjustments to help focus him as a high damage character with big attacks rather than also having excellent setplay, grabs, and runaway.

[list]
  • World War Wonderful: to curb his ability to stall matches, the tank’s backward speed has been reduced by ~40%; backward recoil from charged shots reduced; all other speeds remain the same.
  • [bugfix] Crouching A now hits all crouching opponents.
  • Standing A is now an intentional antiair: it no longer hits crouching opponents except at very close range.
  • Crouching B hitbox slightly lower to reduce its usefulness against bigger opponents trying to jump away.
  • Crouching C range reduced from “ridiculous” to merely “very large”.
  • Added a taller hitbox near his body during crouching D, to help with corner juggles.
  • [bugfix] Cannot shoot a throw victim without having ammo loaded; without ammo, the input will now load ammo even with a throw victim.
  • Reduced throw range by about ~10%.
  • [*] Opponent mashing to escape his throw is more effective, still possible to do a j.[C]->j.D.
  • Can no longer perform supers while throwing an opponent: to fire a throw victim with a Big Bertha he must now load the shell before grabbing, which changes his gameplan to be less reactive.
  • [/list]

    Eleanora:

    • Standing C dart hitbox adjusted, now hits all standing characters no matter how close they are.
    • [bugfix] Normalized her height at the beginning of her crouch animation to be no shorter than the rest of it.


    Rory:

    • [bugfix] Cold Crack now accepts diagonal Down-Forward or Up-Forward to change lanes instead of requiring straight Up or Down.
    • [bugfix] Thermal Fatigue now accepts holding any Up or Down direction to change lanes instead of requiring straight Up or Down.


    Rotwang:

    • Schultergerat hitstun and blockstun increased by 2f; ground version on hit is now +1 instead of -1.


    Saga

    • [bugfix] Key to the Midway correctly only adds 1 hit when grabbing someone out of hitstun.
    • [bugfix] Board Stretcher’s grab can no longer be accidentally nullified by super-cancelling it on the frame the grab connects.


    Netplay

    • Various stability tweaks to netcode and matchmaking across all platforms.
    • Fixed improper disconnection of players, causing them to see timeout messages nonstop when they weren't connected to anyone.


    Arcade

    • Fixed mirror matches sometimes happening before the penultimate fight.
    • Added additional text to the game over screen to display that you should press start.
    • Fixed Adrik being able to attack after a dash in the ladder screen.
    • Fixed incorrect font being used for the press any button text.


    Story

    • Fixed an exploit that could allow you to choose a color that you have not unlocked yet.


    Localization

    • Numerous typos and text adjustments across all languages.


    Controls

    • Added default OK/Cancel buttons for player 2 at all times. So using the quick F1 button key to open the pause menu in Juice would not soft lock people who had never set the controls for player 2.
    • Added additional tooltips and text on the macro buttons to help players understand their functionality and that they can be set to anything they want.


    Replays

    • Fixed 1 frame of flicker at the start of a replay or spectating match.
    • Fixed Replay recording not stopping completely sometimes, causing unintended frame-rate drops.


    Accessibility

    • Added a Super Flash Reduction option in the options for people who were having issues with the super flash effects.


    Achievements

    • Restored missing color for the Lab Zombie Achievement.
    • Fixed rank-related achievements not being given at the correct ranks.


    Added 2 new colors for all characters!


    UI

    • Exp panel will no longer count up from 0 every time.
    • Moved the Crossplay button under the matchmaking tab, so it's easier for players to see.
    • Fixed platform icons not always switching to their proper globe icon after joining a lobby with a crossplay host.
    • Added version number in the options screen for sake of clarity.
    • Added ping, jitter, and rift information on top of the screen in all netplay matches.
    • Fixed text-bubble button not disappearing properly in multi-line dialogs.
    • Fixed names on the bottom left not always updating when switching from a co-op to a matchmaking lobby.
    • Replay and spectating dialogs will no longer close automatically after you watch a replay.


    Character Select

    • Fixed a crash backing out of character select in a specific way.


    1v1/Teams

    • Made the winning team/player invincible after they land the last hit, so they cannot be killed by stray projectiles during the round transition.


    Stages

    • Optimizations to the Worx stage.
    • Optimizations to the Guts stage.
    • Optimizations to the Fairgrounds stage.
    • Added Hidden Temple stage as part of Nyra's custom arcade mode home (Nyra's home is no longer the Guts).


    Fight HUD

    • Fixed the badge level-up sound always playing at the start of an online game.
    • Fixed the win banner being ever-so-slightly visible at the end of a round, even when it should have disappeared.
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