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Update notes via Steam Community
We've just released an update with additional lore for each leader and some quality-of-life improvements.

On top of that, we're running a 10% discount during the winter sale. Happy holidays!



## New
* Added unique story blurb for each leader that shows in the turn after founding the first city.
* Added ability to buy and sell larger resource quantities with a single click.
* Added ability to issue unit move / attack / capture orders through the minimap.
* Added decline calls prompt before end turn if there are incoming calls (so that it's harder to miss them).
* Added Edge Scroll setting.

## General
* Fast forward is now activatable right after ending the turn if all active players are ready (instead of when the AI turn starts).
* Concordat resource lists now scroll together.
* The AI will now only attack capturable units if they can be captured by its enemies.

## Bug Fixes
* Fixed Multi-Spectral Scattering tech being called Stealth.
* Fixed game not starting due to outdated installation of Visual C++ Redistributable.
* Fixed Atlas Tank Gauss Cannon actions consuming movement.
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