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Update notes via Steam Community
We have worked steadily since the release of the open alpha to address issues that have popped up. The following is the change log for the first patch:

Car Designer
  • Fix for fixture highlighting Issue
  • Fixed traction graphs
  • Engine meshes update on engine project selection

Engine Designer
  • Lots of supercharger and piping related fixes
  • Fixed incorrect RPM in engine sounds
  • Fixed some wrong airbox stuff for centrifugal superchargers
  • Supercharger RPM sound fix
  • Fixed compound turbo sizing impacting wrong turbo
  • Fixed wrong compound headers
  • Changed ethanol unlock years
  • Centrifugal supercharger boost limit increased to 5 bar

Multiplayer
  • Client to server communication improvements
  • Can now join games in progress
  • Player will be forced back to lobby screen when the host starts a new game
  • Various UI and player flow improvements

BeamNG Exporter
  • Fix for superchargers not having enough torque and too high fuel consumption
  • Doubled radiator fan speed
  • Reduced radiator fan activation temperature from 105 to 95
  • Increased calculated coolant and oil quantities
  • Fix for RPM getting stuck at max when using manual clutch

Other
  • Added alpha build number to build
  • Fixed car engine project creation disabling itself
  • Graph button now shows as enabled when finished calculating car/engine


These fixes should make the weekend go a bit smoother and we might have another little patch for you on Monday... if not, we wish you all a Merry Christmas!

Cheers!

Changed depots in internal branch

View more data in app history for build 16808125
Windows savecancel Depot 293761
Unused Depot 293763
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