Added
- Seasonal access to Jolly Headgear and Jolly Cane melee weapon
- Third person character flinch animations when taking damage
- Slight FOV kick to camera shake when firing guns
- Powerful weapons only accessible via resupply crates:
- Minigun
- Flamethrower
- M32 Frag HE
- Viper M8 AMR
- DGLE XSFU
- Super Hamaxe
- Super Katana
- Minigun
- Bots to fill out teams in Human: Elimination
- Bots ability to heal themselves
- Ability to spectate bot teammates
- Ability to take control of bots in Human: Elimination
- Ability to swap loadout items in-game through customisation tokens
- Ability to swap traits and headgears in-game
- Light and heavy variant option to every loadout
- Slider for number of bots to add to match
- Slider for human handicap vs bots (how many fewer bots a human team gets)
Fixed
- Rhino shotgun muzzle misalignment during animations
- Small bullet impact fx not playing versus armour
- Gun cocking and suppression crack sounds ignoring master volume settings
- Third person issue when moving whilst blinded from flash
- Scope alignment on the FN Rifle
- Bots T-Posing on death
- Key binds prompts not reflecting rebound keys
- Insane number of zombies in higher rounds
Improved
- Some weapon attachment LOD settings
- Stealth Outfit colourisation
- Moray 11 to have a 15 round extended magazine
- Recoil kicks, especially with semi automatics
- Ability to control recoil
- Bots ability to switch targets
- Hitches when players spawn in
- Bot door opening abilities
- Ease of closing container doors
- Third person animation logic and flow
- The number of resupply spawns on larger maps
Updated
- Brightness level during afternoon on most maps
- Captures zones on some maps to increase the amount
- Adaptive camo colour selection to random on Paintball and Skirmish
- Gunrange bot spawners and bot spawn area
- Military Base to reduce perimeter foliage
- Paintball bot navigation
- Initial loadout default setups
- Chest and headgear armour to share health pool
- Heavy variant armour to also protect limbs
- Flak jacket to protect against shotguns
- Respawning to require key press so you can change loadout first
Thanks BunnyBro, imalwaysbored, Peter, Sam, therealmanguymam, Aurogami, and Valentin!
Previous Important Hotfix Updates
0.51.3 hotfix
- Added
- Time requirement per wave in zombies
- Fixed
- Issues with zombies hearing
- Zombies fixation on previous objectives
- Stutter zombies teleporting when downed
- Awarded respawns not choosing longest dead player
- Improved
- Active night vision
- Stutter zombies ability to navigate the map
Thanks Sam!
0.51.2 hotfix
- Added
- Marker to respawn crate in zombies mode
- Fixed
- Resupply crates being stuttery and non openable
- Zombies being out of range for zone capture awareness
- Bots and zombies wandering outside map area
- Co-op servers being passworded
0.51.1 hotfix
- Added
- Gamma slider to video preferences
- Map icons for Deserted and Skirmish
- Fixed
- Lots of menu components missing
- Zombies sometimes being less aggressive
- Improved
- Zombies ability to get around the map
Changed files in this update