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https://www.youtube.com/watch?v=sHQYZ_ZqGic

Added

  • Seasonal access to Jolly Headgear and Jolly Cane melee weapon
  • Third person character flinch animations when taking damage
  • Slight FOV kick to camera shake when firing guns
  • Powerful weapons only accessible via resupply crates:
    • Minigun
    • Flamethrower
    • M32 Frag HE
    • Viper M8 AMR
    • DGLE XSFU
    • Super Hamaxe
    • Super Katana

  • Bots to fill out teams in Human: Elimination
  • Bots ability to heal themselves
  • Ability to spectate bot teammates
  • Ability to take control of bots in Human: Elimination
  • Ability to swap loadout items in-game through customisation tokens
  • Ability to swap traits and headgears in-game
  • Light and heavy variant option to every loadout
  • Slider for number of bots to add to match
  • Slider for human handicap vs bots (how many fewer bots a human team gets)

Fixed

  • Rhino shotgun muzzle misalignment during animations
  • Small bullet impact fx not playing versus armour
  • Gun cocking and suppression crack sounds ignoring master volume settings
  • Third person issue when moving whilst blinded from flash
  • Scope alignment on the FN Rifle
  • Bots T-Posing on death
  • Key binds prompts not reflecting rebound keys
  • Insane number of zombies in higher rounds

Improved

  • Some weapon attachment LOD settings
  • Stealth Outfit colourisation
  • Moray 11 to have a 15 round extended magazine
  • Recoil kicks, especially with semi automatics
  • Ability to control recoil
  • Bots ability to switch targets
  • Hitches when players spawn in
  • Bot door opening abilities
  • Ease of closing container doors
  • Third person animation logic and flow
  • The number of resupply spawns on larger maps

Updated

  • Brightness level during afternoon on most maps
  • Captures zones on some maps to increase the amount
  • Adaptive camo colour selection to random on Paintball and Skirmish
  • Gunrange bot spawners and bot spawn area
  • Military Base to reduce perimeter foliage
  • Paintball bot navigation
  • Initial loadout default setups
  • Chest and headgear armour to share health pool
  • Heavy variant armour to also protect limbs
  • Flak jacket to protect against shotguns
  • Respawning to require key press so you can change loadout first

Thanks BunnyBro, imalwaysbored, Peter, Sam, therealmanguymam, Aurogami, and Valentin!

Previous Important Hotfix Updates
0.51.3 hotfix

- Added
- Time requirement per wave in zombies
- Fixed
- Issues with zombies hearing
- Zombies fixation on previous objectives
- Stutter zombies teleporting when downed
- Awarded respawns not choosing longest dead player
- Improved
- Active night vision
- Stutter zombies ability to navigate the map

Thanks Sam!

0.51.2 hotfix

- Added
- Marker to respawn crate in zombies mode
- Fixed
- Resupply crates being stuttery and non openable
- Zombies being out of range for zone capture awareness
- Bots and zombies wandering outside map area
- Co-op servers being passworded

0.51.1 hotfix

- Added
- Gamma slider to video preferences
- Map icons for Deserted and Skirmish
- Fixed
- Lots of menu components missing
- Zombies sometimes being less aggressive
- Improved
- Zombies ability to get around the map
macOS Unknown Threat Playtest Mac Depot 1843872
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