Patch Note
This patch brings some optimization to frame rate, expect more to come in the future in different shapes and size. Let us know if you notice a difference! We are beginning to revamp ship abilities and augmentations, so that earlier choices augmentations lead to mechanical additions first, and stats later up the tree. Let us know what you think. We are playtesting every Sunday, request access on the store page or by joining discord and asking for a key
details patch notes can be found here
We are slowly getting more and more services and feature online. If you ever want to see the status of any feature you can check here for live information.
General Changes
Economy
- Increased starting Occo from 500 to 1000
- Increased gold difference growth per minute from 2% to 3%
- the comeback mechanic is based on how far ahead the enemy team is and that value grows overtime
- individual performance also plays into bounty amount, where a players on a kill streak without dying provides larger base bounties
- the comeback mechanic is based on how far ahead the enemy team is and that value grows overtime
- Re-scaled extractor Occo per minute
- Occo per minute per player based on extractor controlled
Number of Extractors New Value Old Value Control 0 72 0 Control 1 86.4 88.8 Control 2 100.8 124.32 Control 3 122.4 150.96 Control 4 129.6 159.84 Control 5 151.2 186.48 Control 6 165.6 204.24
- Occo per minute per player after 20 minutes
Number of Extractors New Value Old Value Control 0 79.2 0 Control 1 95.04 96 Control 2 110.88 134.4 Control 3 134.64 163.2 Control 4 142.56 172.8 Control 5 166.32 201.6 Control 6 182.16 220.8
- Occo per minute per player based on extractor controlled
Structures
- Bounty
- Shipyard - 3000 Occo total to 1500 Occo
- Tier 2 Tower - 1250 Occo total to 1100 Occo
- Tier 3 Tower - 1500 Occo total to 1200 Occo
- Shipyard - 3000 Occo total to 1500 Occo
- Backdoor Shield generation now is reduced more per nearby enemy player
- OLD: [100%, 50%, 30%, 20%, 10%]
- NEW: [100%, 50%, 25%, 10%, 0%]
- with 5 players the shield generation will completely turn off, and now be much weaker with fewer allies nearby
- OLD: [100%, 50%, 30%, 20%, 10%]
- Max Health
- Salt Core reduced from 20,000 to 15,000
- Shipyard reduced from 11,000 to 9000
- Tier 2 Towers reduced from 7000 to 6000
- Tier 3 Towers reduced from 9000 to 7000
- Salt Core reduced from 20,000 to 15,000
Minions
- Bounty
- Siege - no longer gives Occo bounty
- Siege - no longer gives Occo bounty
- Speed
- Small, Medium, Large, and Siege Minions gain 100% speed over 40 minutes of gametime
- Small, Medium, Large, and Siege Minions gain 100% speed over 40 minutes of gametime
- Siege
- Max health changed from [1000-6000] to [1300-10,400] over 40 minutes
- Scaling of max health is slower at the start and accelerated later in the game
- Scaling of max health is slower at the start and accelerated later in the game
- Base damage increased from 100 to 130
- Now deals 100% bonus damage to main structures, like it does to Towers
- Max health changed from [1000-6000] to [1300-10,400] over 40 minutes
Harvester
- Now when a harvester completes a trip (returns to the Salt Core), two Siege Minions are spawned for that team
- Bounty from Harvester returning reduced from [1000-2500] to [500-2000]
- Bounty from killing a Harvester rescaled from [500-1250] to [400-1600]
- Gains 30% additional speed over 40 minutes of gametime
Utilities Changes
- Repair
- Now any un-used healing is given as Shield
- example: if repair heals for 900, max health is 1500. and you currently have 1000 health. before you would heal and go up to 1500 health, which still happens but now you get 400 Shield
- Using Repair now also stops the decay of Shield on use
- This change was made to give Repair more uses outside of simply healing lost health and can make low Reinforcement builds with a focus on Repair more interesting. Especially when paired with certain ships…
- example: if repair heals for 900, max health is 1500. and you currently have 1000 health. before you would heal and go up to 1500 health, which still happens but now you get 400 Shield
- Now any un-used healing is given as Shield
Small Class Ships
- Sampan (starting ship)
- Ability 1 - Wind in a Bottle
- Augments
- Striker
- OLD: Increase area of effect by 20%
- NEW: Gain 8% of max health as Shield per nearby enemy
- OLD: Increase area of effect by 20%
- Warden
- OLD: Pushes enemies away
- NEW: Increase area of effect by 20%
- OLD: Pushes enemies away
- Slayer
- OLD: Blinds enemies
- NEW: Obscures you and allies
- OLD: Blinds enemies
- Dominator
- OLD: Gain 150 + 10% of max health as Shield per nearby enemy
- NEW: Pushes enemies away, stunning them if they hit terrain
- OLD: Gain 150 + 10% of max health as Shield per nearby enemy
- Striker
- Augments
- Ability 2 - Sludge Bomb
- Augments
- Striker
- OLD: Reduces cooldown by 15%
- NEW: Area persist re-applying periodically for 3 seconds
- OLD: Reduces cooldown by 15%
- Warden
- OLD: Removes damage over time from allies
- NEW: Increase area of effect by 20%
- OLD: Removes damage over time from allies
- Slayer
- OLD: Area persist re-applying periodically for 3 seconds
- NEW: Reduces cooldown by 20%
- OLD: Area persist re-applying periodically for 3 seconds
- Protector
- OLD: Obscures allies and self
- NEW: Blinds enemies for [50-100] vision
- OLD: Obscures allies and self
- Dominator
- OLD: Double duration of all effects, (slow, area, blind, etc..)
- NEW: Increase target priority of enemies (weapons will target enemies with higher target priority over enemies with lower)
- OLD: Double duration of all effects, (slow, area, blind, etc..)
- Guardian
- OLD: Allies receive 15% of max health as Shield
- NEW: Increases duration by 1 second
- OLD: Allies receive 15% of max health as Shield
- Striker
- Augments
- Ability 3 - Harpoon
- Range from 120 to 100 units
- Cooldown reduced from [30-20] to [30-25] seconds
- Augments
- Striker
- OLD: Reduces the cooldown by 20%
- NEW: Fires 3 projectiles that deal 60% less damage per projectiles (but 20% MORE damage overall)
- OLD: Reduces the cooldown by 20%
- Warden
- OLD: Knockback enemies on hit
- NEW: Double cast range
- OLD: Knockback enemies on hit
- Slayer
- OLD: Deal additional 10% of targets current health
- NEW: Increases damage by 20%
- OLD: Deal additional 10% of targets current health
- Protector
- Pierces enemies, damage reduction per enemy hit increased. Meaning each consecutive hit deals less damage than before
- note: this augment made destroying minion waves too easy for such a short cooldown
- Pierces enemies, damage reduction per enemy hit increased. Meaning each consecutive hit deals less damage than before
- Dominator
- OLD: Fires 3 projectiles that deal 55% less damage
- NEW: Reduce cooldown by 25%
- OLD: Fires 3 projectiles that deal 55% less damage
- Guardian
- OLD: Double cast range
- NEW: Knockback enemies on hit, stuns enemies if they hit terrain
- OLD: Double cast range
- Striker
- Range from 120 to 100 units
- Ability 1 - Wind in a Bottle
- Piranha (Tier 1)
- Ability 1 - Puffermine
- Augments
- Striker
- OLD: Increases mine speed by 50%
- NEW: Deals [70-900] as additional damage in an area around the mine on impact
- OLD: Increases mine speed by 50%
- Warden
- OLD: Increases cast range by 70% range
- NEW: Increases mine duration by 85%
- OLD: Increases cast range by 70% range
- Slayer
- OLD: Gain an additional charge
- NEW: Increases mine speed by 50%
- OLD: Gain an additional charge
- Dominator
- OLD: Deals 70-700 damage around an mine impact
- NEW: Reduces cooldown by 20%
- OLD: Deals 70-700 damage around an mine impact
- Guardian
- OLD: Increases mine duration by 60%
- NEW: Increases cast range by 70%, and reduces cast time by 70%
- OLD: Increases mine duration by 60%
- Striker
- Augments
- Ability 2 - Bleeder Rockets
- Augments
- Striker
- OLD: Reduces cooldown by 30%
- NEW: Increases incoming damage to marked enemies by [5-10%]
- OLD: Reduces cooldown by 30%
- Warden
- OLD: Increases duration of vision area by 3 seconds
- NEW: Pushes all entities away from marked enemies and vision areas
- OLD: Increases duration of vision area by 3 seconds
- Protector
- OLD: Disarms marked enemies
- NEW: Enemies in the vision area are blinded by [40-100]
- OLD: Disarms marked enemies
- Dominator
- OLD: Duplicated other caster abilities that enter the vision area
- NEW: Reduces cooldown by 30%
- OLD: Duplicated other caster abilities that enter the vision area
- Striker
- Augments
- Ability 3 - Piranha Missiles
- Increases base projectile speed from 50 to 60 knots
- Increases projectile spread angle from 30 to 35
- Damage per consecutive hit reduced from [10-150] to [10-100]
- scales faster early, and has diminishing returns later
- scales faster early, and has diminishing returns later
- Augments
- Striker
- OLD: Increases speed and tracking
- NEW: Increases bonus damage from hitting the same target by 70%
- OLD: Increases speed and tracking
- Warden
- OLD: Projectiles gain 220% increase vision range
- NEW: Projectiles explode dealing [56-560] damage in an area around the projectile
- OLD: Projectiles gain 220% increase vision range
- Slayer
- OLD: Prevents target from maintaining Shield
- NEW: Deals 4% of targets current health every hit
- OLD: Prevents target from maintaining Shield
- Protector
- OLD: Blinds targets by 70
- NEW: Increases number of projectiles fired by 2
- OLD: Blinds targets by 70
- Dominator
- OLD: Increases bonus damage from hitting the same target by 90%
- NEW: Increases projectile speed by 20%
- OLD: Increases bonus damage from hitting the same target by 90%
- Guardian
- OLD: Fires two additional projectiles
- NEW: Gain 3% increase to cooldown speed per enemy hit
- OLD: Fires two additional projectiles
- Striker
- Increases base projectile speed from 50 to 60 knots
- Ability 1 - Puffermine
- Dragonfly (Tier 2)
- Ability 1 - Adderbolt
- Damage reduced from [100-800] x3 [300-2400] to [80-700] x3 [240-2100]
- Fixed an issue that was causing the projectile to travel twice the cast range
- Cooldown from 19 to 24 seconds
- Slow rescaled at all distances
- [0-40 units] slow from [50-80] for to [30-60]
- [40-80 units] slow from [55-85] for to [35-65]
- [80-120 units] slow from [60-90] for to [40-70]
- [120-150 units] slow from [65-95] for to [45-75]
- [150+ units] slow from [70-100] for to [50-80]
- [0-40 units] slow from [50-80] for to [30-60]
- Augments
- Striker
- OLD: Reduces cooldown by 5 seconds
- NEW: Pierces target
- reduction per enemy hit increased (does less damage per enemy hit)
- OLD: Reduces cooldown by 5 seconds
- Warden
- OLD: Increases knockback significantly
- NEW: Increases projectile speed by 50%
- OLD: Increases knockback significantly
- Slayer
- OLD: Deathgaze tracks the targets hit
- NEW: Increases damage by 20%
- OLD: Deathgaze tracks the targets hit
- Protector
- OLD: Increases slow amount by 35%
- NEW: Increases knockback on hit, stunning enemies that hit terrain
- OLD: Increases slow amount by 35%
- Dominator
- OLD: Pierces targets
- NEW: Deathgaze will track targets hit
- OLD: Pierces targets
- Guardian:
- OLD: Gives vision over hit target for 5 seconds
- NEW: Increases slow duration by 1 second
- this also increases stun duration as well if that augment was picked
- this also increases stun duration as well if that augment was picked
- OLD: Gives vision over hit target for 5 seconds
- Striker
- Damage reduced from [100-800] x3 [300-2400] to [80-700] x3 [240-2100]
- Ability 2 - Surge Drive
- Slow amount reduced from [25-75] to [20-60]
- Duration of slow increased from 2.5 to 3.3 seconds
- Augments
- Striker
- OLD: Increases radius and slow amount by 40%
- NEW: Disarm enemies
- OLD: Increases radius and slow amount by 40%
- Warden
- OLD: Increases cast range by 60%
- NEW: Teleport allies with you
- OLD: Increases cast range by 60%
- Protector
- OLD: Disarm enemies
- NEW: Increases cast range by 60%
- OLD: Disarm enemies
- Dominator:
- OLD: Gain cooldown recovery rate per enemy hit
- NEW: Increases radius and slow amount by 50%
- OLD: Gain cooldown recovery rate per enemy hit
- Guardian
- OLD: Teleport allies with you
- NEW: Reduces cooldown by 30%
- OLD: Teleport allies with you
- Striker
- Slow amount reduced from [25-75] to [20-60]
- Ability 3 - Deathgaze
- Cooldown from 55 to 60 seconds
- Damage reduced from [140-800] x4 (560-3200) to [100-800]
- Reduces projectile speed from 400 to 300
- Burn damage changed from;
- OLD: On targets max health from [1-2%] x3 at max channel (3-6%)
NEW: Flat 1% x4 at max channel (4%) based on target’s current health
- OLD: On targets max health from [1-2%] x3 at max channel (3-6%)
- Augments
- Striker
- OLD: Cooldown reduction by 20%
- NEW: Spawn a second Deathgaze that can be aimed from the same location
- OLD: Cooldown reduction by 20%
- Warden
- OLD: Gain 17% damage reduction that builds up to 85%
- NEW: Spawns 2 additional deathgazes
- OLD: Gain 17% damage reduction that builds up to 85%
- Protector
- OLD: Pushes enemies away
- NEW: Gain 50% damage reduction that builds up to 90%. Increases your target priority (meaning weapons will target you over others in range)
- OLD: Pushes enemies away
- Dominator
- OLD: Spawns a second deathgaze from the same location
- NEW: Cooldown reduction by 15%
- OLD: Spawns a second deathgaze from the same location
- Guardian
- OLD: Deflects all enemy projectiles during channel
- NEW: Deflects enemy projectiles and pushes enemies away while channeling
- OLD: Deflects all enemy projectiles during channel
- Striker
- Cooldown from 55 to 60 seconds
- Ability 1 - Adderbolt
- Paradox (Tier 4)
- Ability 1 - Inversion Ritual
- No longer stuns on applications
- Projectile speed from 90 to 100
- Augments
- Slayer
- OLD: Increases cast range by 33%
- NEW: Increases cast range and projectile speed by 33%
- OLD: Increases cast range by 33%
- Slayer
- No longer stuns on applications
- Ability 2 - Dilation Field (was Doppel)
- Ability location changed with 3rd slot
- Duration from [7-10] to [4-9]
- Area from [27-33] to [20-30]
- Cooldown from [54-43] to [30-25] seconds
- Projectile speed in the zone reduced from 50% to 70% base speed of the projectile
- meaning projectiles move faster (50% reduction compared to 30%)
- meaning projectiles move faster (50% reduction compared to 30%)
- Ability location changed with 3rd slot
- Ability 3 - Doppel (was Dilation Field)
- Ability location changed with 2nd slot (swap from W to E)
- No longer spawns additional zones on either side by default
- Duration changed from [6-9] to [5-15] seconds
- Cooldown from 27 to 45 seconds
- No longer slows ship speed
- Damage per second changed from [50-250] x3 (150-750) after 10 seconds in the area to [40-200] x4 (200-1000) after 5 seconds
- Now can duplicate arc projectile types
- Augments
- Striker
- OLD: Cooldown reduced by 15%
- NEW: Increases number of duplicated projectiles by 1
- OLD: Cooldown reduced by 15%
- Dominator
- OLD: Triple length of wall
- NEW: Spawn one additional projectile when duplicating medium and large projectiles
- OLD: Triple length of wall
- Guardian
- OLD: Deflect enemy projectiles
- NEW: Forms a long wall instead of an area
- OLD: Deflect enemy projectiles
- Protector
- OLD: Take control of small projectiles that enemies fire into the area
- NEW: Reduces the spawn angle of duplicated projectiles by 50%
- OLD: Take control of small projectiles that enemies fire into the area
- Warden
- OLD: Increases formation speed of effect
- NEW: Increases duration by 20%
- OLD: Increases formation speed of effect
- Striker
- Ability location changed with 2nd slot (swap from W to E)
- Ability 1 - Inversion Ritual
Medium Class Ships
- Stingray (Tier 1)
- Ability 1 - Redline
- Removed cooldown recovery from collision with enemies
- Augments
- Striker
- OLD: Gain 5 knots per enemy player collide
- NEW: At end of drive, deal damage around Stingray [50-500] flat damage plus an additional 10% of the Stingray’s current Shield
- OLD: Gain 5 knots per enemy player collide
- Warden
- OLD: Gain health regeneration per enemy player collided with
- NEW: Drags allies with you, giving them 5% of your max health as Shield, plus a bonus 5 Shield per knot of speed that nearby allies currently have
- OLD: Gain health regeneration per enemy player collided with
- Protector
- OLD: Increases shield gain by 40% from collision with enemy players
- NEW: Increases Shield gain by 40% (from any source of this ability, including warden)
- OLD: Increases shield gain by 40% from collision with enemy players
- Dominator
- OLD: Deal damage around you, deals increased damage the closer to death you are
- NEW: Increases duration of drive by 30%
- OLD: Deal damage around you, deals increased damage the closer to death you are
- Guardian
- OLD: Gain 50% damage reduction, scales down the more current health you have
- NEW: Provides [10-150] health regeneration per enemy player hit
- OLD: Gain 50% damage reduction, scales down the more current health you have
- Striker
- Removed cooldown recovery from collision with enemies
- Ability 2 - Force Blade
- Damage from hitting terrain reduced from [100-1000] to [70-700]
- Can now hit allies, pushing them (does not do damage) can be used to push an ally forward into combat, over terrain, or out of combat
- Shield generated from [50-500] + 2% of max health to [20-200] + 11% of max health
- Number of max default targets from 2 to 1
- Augments
- Striker
- OLD: Increases number of targets by 3
- NEW: Increases terrain damage by 100%
- OLD: Increases number of targets by 3
- Warden
- OLD: Gain 3% of max health as health regeneration
- NEW: Give allies the same amount of Shield the Stingray gets on hit
- OLD: Gain 3% of max health as health regeneration
- Slayer
- OLD: Increases terrain damage by 60%
- NEW: Increases max number of targets hit by 3
- OLD: Increases terrain damage by 60%
- Protector
- OLD: Increases slow amount by 40%
- NEW: Increases push and cast range by 40%
- OLD: Increases slow amount by 40%
- Dominator
- OLD: Reduces cooldown by 40%
- NEW: Gain a second charge
- OLD: Reduces cooldown by 40%
- Striker
- Damage from hitting terrain reduced from [100-1000] to [70-700]
- Ability 3 - Proximity Field
- Shield gain decreases from [50-400] per second to [40-300] per second while active
- Now gives Shield from movement. Gain [2-10] Shield per distance moved
- Now gives reduction to damage to Shield the lower the Stingray’s health is. [20-40%] max damage reduction at 0 life
- Augments
- Striker
- OLD: Reduces cooldown by 15%
- NEW: Now deals [20-400] + 5% of the Stingray’s current Shield to nearby enemies per second
- OLD: Reduces cooldown by 15%
- Warden
- OLD: Increases Shield gain by 22%
- NEW: Provides Shield [20-400] + 4% of the Stingray’s max health + an additional 6% of Stingray’s current Shield, to nearby allies
- OLD: Increases Shield gain by 22%
- Slayer
- OLD: Deals damage around you, and deals damage to target
- NEW: Increases duration of effect by 35%
- OLD: Deals damage around you, and deals damage to target
- Protector
- OLD: Provides Shield to nearby allies
- NEW: Increases damage reduction to Shield by 50%
- OLD: Provides Shield to nearby allies
- Dominator
- OLD: Force blades spawn in front of you periodically
- NEW: Reduces cooldown by 30%
- OLD: Force blades spawn in front of you periodically
- Guardian
- OLD: Provides 70% more health regeneration while effect is active
- NEW: Increases Shield gain by 30%
- OLD: Provides 70% more health regeneration while effect is active
- Striker
- Shield gain decreases from [50-400] per second to [40-300] per second while active
- Ability 1 - Redline
- Lockjaw (Tier 2)
- Ability 1 - Ripchain
- Now can always brings targets through terrain
- Augment
- Slayer
- OLD: Allows bringing targets through terrain
- NEW: Decreases cooldown by 15%
- OLD: Allows bringing targets through terrain
- Slayer
- Now can always brings targets through terrain
- Ability 2 - Tryworks Blaze [reworked]
- Cooldown from 20 to 23 seconds
- Now instant cast, and spawns blazes every 30 units moved. Effects last 6 seconds
- Damage per blaze decreased from [100-500] to [20-200], but now multiply and can hit the same target, so closer enemies will receive more damage
- Breached (damage dealt while moving) duration reduced from 3 to 1.5 seconds
- Breached damage decreased from [3-15] to [3-13]
- Gain damage reduction that scales up as blaze spawn
- [5-10%] x5 [25-50%] after 5 blaze spawns
- [5-10%] x5 [25-50%] after 5 blaze spawns
- Gain speed that scales up as blaze spawn
- [7-15] knots x3 [21-45] knots after 5 blaze spawns
- [7-15] knots x3 [21-45] knots after 5 blaze spawns
- Cooldown from 20 to 23 seconds
- Ability 3 - Gally and Ride
- Cooldown from [30-15] to [29-23] seconds
- Cooldown from [30-15] to [29-23] seconds
- Ability 1 - Ripchain
Large Class Ships
- Oasis (Tier 2)
- Ability 1 - Pitch Patch
- Cooldown from 22 to 19 seconds
- Cast range reduced from [60-120] to [50-90]
- Enemy slow duration increased from 3 to 3.5 seconds
- Augments
- Striker
- OLD: Reduces cooldown by 5 seconds
- NEW: Reduces enemies max health by 20%
- OLD: Reduces cooldown by 5 seconds
- Warden
- OLD: Increases knockback
- NEW: Fires two projectiles
- OLD: Increases knockback
- Slayer
- OLD: Prevents enemies from maintaining Shield
- NEW: Increases projectile speed by 80%
- OLD: Prevents enemies from maintaining Shield
- Protector
- NEW: Fires two additional projectiles
- OLD: Increases knockback force
- NEW: Fires two additional projectiles
- Dominator
- Slow amount decreases from 100% increase to 90% increase
- Slow amount decreases from 100% increase to 90% increase
- Guardian
- Increased healing is now all healing, not just flat, from 120% to 130%
- Increased healing is now all healing, not just flat, from 120% to 130%
- Striker
- Cooldown from 22 to 19 seconds
- Ability 2 - Countermeasures
- Cast range reduced from 60 to [25-35]
- Cast time reduced from 0.2 to 0.1
- Cooldown from [30-20] to [30-25] seconds
- Augments
- Striker
- OLD: Reduces cooldown by 7 seconds
- NEW: Deals 9% of current health per second to enemies that move through the wall
- OLD: Reduces cooldown by 7 seconds
- Warden
- OLD: Increases wall duration by 1 second
- NEW: Allies moving through the wall heal 2 per unit moved
- OLD: Increases wall duration by 1 second
- Slayer
- OLD: Blinds and slows enemies within the wall
- NEW: Blinds enemies that move through the wall
- OLD: Blinds and slows enemies within the wall
- Protector
- OLD: Increases size of the wall
- NEW: Dispels allies that move through the wall
- OLD: Increases size of the wall
- Dominator
- OLD: Deals 5% of target max health to enemies within the wall
- NEW: Increases wall size by 30%
- OLD: Deals 5% of target max health to enemies within the wall
- Guardian
- OLD: Dispels allies in the wall
- NEW: Increases wall duration by 2 seconds
- OLD: Dispels allies in the wall
- Striker
- Cast range reduced from 60 to [25-35]
- Ability 3 - Retrofit Repair
- Augments
- Striker
- OLD: Reduces cooldown by 10 seconds
- NEW: Deals 70% of healing as damage to nearby enemies
- OLD: Reduces cooldown by 10 seconds
- Warden
- OLD: Increases healing by 15%
- NEW: Gives over heal as Shield
- OLD: Increases healing by 15%
- Protector
- OLD: Disarm enemies after delay
- NEW: Increases healing by 20%
- OLD: Disarm enemies after delay
- Dominator
- OLD: Deals half of healing as damage
- NEW: Reduces cooldown by 15 seconds
- OLD: Deals half of healing as damage
- Guardian
- Now deflects all enemy projectiles and destroys enemy weapons
- Now deflects all enemy projectiles and destroys enemy weapons
- Striker
- Augments
- Ability 1 - Pitch Patch
- Horizon (Tier 3)
- Ability 1 - Dimensional Collapse
- Number of charges from 2 to 1
- Base cast range increased from 25 to 30
- Cooldown from 35 to [25-20] seconds
- Casting increased from 0.2 to 0.25
- No longer pulls enemies in
- Damage rescaled from [150-600] to [70-700]
- Base area of effect increased from 20 to 22
- Augments (reworked)
- Striker
- OLD: Reduces cooldown by 10 seconds
- NEW: Provides one additional charge
- OLD: Reduces cooldown by 10 seconds
- Warden
- OLD: Increases area of effect
- NEW: Increases cast range by 85%
- OLD: Increases area of effect
- Protector
- OLD: Provides speed after jumping
- NEW: Reduces cast time delay by 60%
- OLD: Provides speed after jumping
- Dominator
- OLD: Double cast range
- NEW: Reduces cooldown by 20%
- OLD: Double cast range
- Guardian
- OLD: Provides 100 + 8% of max health as Shield to allies
- NEW: Shrouds allies and self upon arrival
- OLD: Provides 100 + 8% of max health as Shield to allies
- Striker
- Number of charges from 2 to 1
- Ability 2 - Gravity Well
- Delay increased from 1.7 to 2 seconds
- No longer blinds
- Damage rescaled from [100-1000] to [50-1500]
- Augments
- Striker:
- OLD: Increases slow amount
- NEW: Spawns 3 additional collapses
- OLD: Increases slow amount
- Slayer
- Increases damage to target based on current health from 11% to 15%
- Increases damage to target based on current health from 11% to 15%
- Protector
- OLD: Increases are of effect by 15%
- NEW: Increases slow amount by 55%
- OLD: Increases are of effect by 15%
- Dominator
- OLD: Spawns 3 additional collapses
- NEW: Reduces cooldown by 30%
- OLD: Spawns 3 additional collapses
- Guardian
- OLD: Destroys enemy projectiles on collapse
- NEW: Increases area of effect by 20%
- OLD: Destroys enemy projectiles on collapse
- Striker:
- Delay increased from 1.7 to 2 seconds
- Ability 3 - Warp Anchor
- During build up no longer provides any damage reductions
- Augments
- Warden
- OLD: Disarms enemies in the whirlpool
- NEW: Provides [50-90%] damage reduction during build up
- OLD: Disarms enemies in the whirlpool
- Striker
- OLD: Gives speed during build
- NEW: Increases pull strength by 100%
- OLD: Gives speed during build
- Protector
- OLD: Dispels caster periodically during build up
- NEW: Increases area of effect by 20%
- OLD: Dispels caster periodically during build up
- Dominator
- OLD: Increases pull strength
- NEW: Reduces cooldown by 20%
- OLD: Increases pull strength
- Warden
- During build up no longer provides any damage reductions
- Ability 1 - Dimensional Collapse
Loom Coils Changes
- Prolong healing
- Reduced bonus health regen from 10% to 4% of max health for 4 seconds
- Reduced bonus health regen from 10% to 4% of max health for 4 seconds
- New Coils
- The Specialist
- Reduces the number of shots between special by 3
- so your weapon triggers much more frequently, with certain weapons you can always trigger special on attack
- so your weapon triggers much more frequently, with certain weapons you can always trigger special on attack
- Reduces reload speed by 49%
- Reduces the number of shots between special by 3
- The Specialist
Art Changes
Oasis- Abilities VFX Update
- Added another wall at the left and right edge for W ability VFX
- Updated dispel VFX
- Updated augmentation VFX
Wither
- Abilities VFX Update
- Augmentation VFX Update
- Team colors VFX Update
- Updated Performance Settings
Nori
- Updated augmentation VFX
Paradox
- Remastered VFX for the Q,W, E abilities
- New visuals for augmentation VFX
- Team colors update
- New performance settings for VFX
Stalker
- Augmentation VFX adjustments
Sampan Mesh Swaps (Accumulated Amount, Excluding Default Skin) (Not Accessible In Playtest)
Sail: 6
Cowl: 6
Harpoon: 1
Trim & Rudder: 6
Minions
- Updated wake VFX (for optimization)
Common Status FX
- VFX for Disarm
- Brought back heal drone for health regen
- Slow FX update
- New cooldown speed up FX
Bug Fixes
- [Friendslist][Add Friend] - Cannot type into the text field after playing a match and returning to a lobby
- [Lobby][UI] - Custom Match Button is re-enabled after selecting a Captain
- [Bitpacking][Navigation] - Paradox Teleport ability causes non-local navigation
- [Matchmaking][Match Found][Exit] - Players in a Multiplayer Party can make zombies if they immediately join "Find Match Queue" after a party-mate exits from Match Found
- [UI][Scoreboard] - Scoreboard has incorrectly highlighted names
- [VFX][Seabloom] - Ability 1 Dominator Augment causes black squares
- [Projectile][Visual] - Duplicated projectiles stretch back to the caster on duplication
- [Settings] - Weapon Range Settings are not saved between matches
- [Status][Shield] - Removing over 10,000 shields results in errors
- [Loom Coils][Cooldowns] - Selecting a Loom Coil resets player cooldowns
- [Ability][Duplication] - Duplicated Projectiles can be duplicated again
- [Friendslist] - Players get null ref errors when Steam API callbacks happen during the match
- [Open Party][Self Join] - A player who self-joins a Party waiting in the "Find Match Queue" is left behind in a stuck state when Match Found
- [Multiplay] - JSON error breaks Query Support [Will be implicitly fixed with FP-198]
- [Captain Selection][SFX] - One of Eva's VO lines cuts off near the end of the sentence
- [Match End][Server Time Limit] - 5 minute warning that the server will shut down is missing
- [Match End][Server Time Limit] - Player does not return to the lobby after 3 hour match is ended
- [Captain][Voice] - FMOD errors preventing the game to start with Cliff equipped
- [UI] - Incorrect indoor captain image is being used for in-game HUD
- [FMOD][SFX] - Enemy out-of-range sound causes cascading errors
- [Friendslist][Add Friend] - Players who are Steam Friends get an automatic Friend Request instead of being auto-friends
- [Matchmaking][Party] - MatchFunction crash on dereference of nil EquippedItems
- [Revenant][Vision] - Revenant ability 2 removes all vision on use
- [Github Actions][Pipeline] - Server output from Build Sirocco Dev job does not have dev mode enabled
- [Lockjaw][VFX][Scaling] - Lockjaw's Q VFX terminates before the ability is finished.
- [UI][HUD] - Ship image doesn't change until respawned
- [Client-Server Mismatch] - Players are able to start a match with 3369 client + 3377 server
- [Rejoin][Position] - Ship rotation appears to stick for local view only
- [Auth][Session][Return to Lobby] - Displayname is not printed to logs on Return to Lobby session refresh
- [Logs][Auth][Open Search] - Login event not captured in Open Search
- [Matchmaking][Match Found][Log out] - A player who closes the game client on the "Match Found Screen" causes other players to get stuck at that screen & become zombi
Changed files in this update