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Update notes via Steam Community
Difficulty modes
  • Difficulty of the level can now be selected on the world map.
  • Difficulty level now impacts not only the length of words, but also how much focus you lose on a mistype and the spawn rate of enemies.


Misc. Changes
  • Increased damage and armor penetration for higher-tier ranged weapons.
  • Significantly reduced the cost of all spell upgrades.
  • Spell book page buttons now appear when previous or next pages are available.


Fixes
  • Significant performance improvements in certain levels by adjusting foliage quality and density.
  • Replaced grass for better performance and visual quality.
  • Automatic quality detection when first starting the game.
  • Quality settings should now save correctly.
  • Fixed an issue in the "Toll House" level where a tutorial window would get stuck and prevent the player from progressing.
  • Added missing icons and names for items.
  • Fixed a bug where skeletons would get stuck on the siege tower.
  • Fixed a bug where Crush spell visual effect would remain once triggered.
  • Fixed a soul counter at the top of the spellbook.
  • Fixed an issue on macOS, where directional keys would be detected as letter input.
  • Creating a new save game profile now immediately selects it.
  • Fixed a bug in cinematics, where text writing would ignore the last letter.
Windows 64-bitEnglish Depot 2228462
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Linux 64-bit Depot 2228463
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macOS 64-bit Depot 2228464
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