- Difficulty of the level can now be selected on the world map.
- Difficulty level now impacts not only the length of words, but also how much focus you lose on a mistype and the spawn rate of enemies.
Misc. Changes
- Increased damage and armor penetration for higher-tier ranged weapons.
- Significantly reduced the cost of all spell upgrades.
- Spell book page buttons now appear when previous or next pages are available.
Fixes
- Significant performance improvements in certain levels by adjusting foliage quality and density.
- Replaced grass for better performance and visual quality.
- Automatic quality detection when first starting the game.
- Quality settings should now save correctly.
- Fixed an issue in the "Toll House" level where a tutorial window would get stuck and prevent the player from progressing.
- Added missing icons and names for items.
- Fixed a bug where skeletons would get stuck on the siege tower.
- Fixed a bug where Crush spell visual effect would remain once triggered.
- Fixed a soul counter at the top of the spellbook.
- Fixed an issue on macOS, where directional keys would be detected as letter input.
- Creating a new save game profile now immediately selects it.
- Fixed a bug in cinematics, where text writing would ignore the last letter.
Changed files in this update