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After a year of development, I'm pleased to release Deidthraw 1.0.0!


With 106 additional Skills & Passive abilities, a new boss, 2 new enemy types, 1 new weapon, map mini-expansion and a full weapon upgrade system having been added since launch Deidthraw is now mechanically complete!

However, much like the game itself, the end is not the end, at least for actual content :) All being well, another winter-themed map is on the way, and little Ad-hoc content additions (weapons and such), although those are a little further in the future!


Thanks so much for all the feedback on this simultaneous Debut & First commercial release of mine!


| NEW PLAYABLE CONTENT |


Tinseltown Mini Expansion
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1.0 The Soul cave has been added to the Tinseltown
1.1 Weapons can now be upgraded in Tinseltown just the same as Oldtown
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| QOL |


Rare skill cost reduced to 33 (was 50)
Epic Skill Cost reduced to 100 (was 125)
Legendary Skill cost reduced to 200 (was 225)
Pub Door now has a particle effect

Objective tracker has been added to Tinseltown Correctly
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1.0 Simplified Objectives now display and remain on the screen
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| AI & Balancing |


Re-adjustment of Enemy AI Speeds and movements
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1.0 Enemies speed min/max brackets at all ranks have all been reduced slightly
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