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Many improvements in this update and useful additions (like the "move all" buttons), thanks to feedbacks from users and fellow devs.

The highlight on pratically all elements of the UI turned out to be very useful to discover hidden functionalities of the game, for parts that are not yet covered by tutorial or hints. You just need to explore the user interface with the pointer to find out things you didn't know!

Also, a couple of critical bugs were fixed among other quality-of-life fixes and additions (like the map panning speed with keys and the bar on cities to show the upgrade progress).

The complete changelog:

v0.7.0
- Added highlight effect on mouse-over for all interactable elements
- Changed all references to "Shop" in "Upgrades" (to avoid confusion with pay2win mechanics)
- Main Menu, shows how many florins are available near the Upgrades button
- Move panel, city icon can be clicked to open the city panel
- Move panel, added "All right" and "All left" buttons (move all units/items in batch)
- Added progress bar on map when a city is upgrading
- Map panning speed with keyboard (WASD keys) increased
- Sandbox, rebalanced difficulty and portals appearance frequency
- Unit inspector, clicking zoom mini-button when zoom window is open closes the window
- Pause menu now can be closed with Esc
- Fix, campaign, after losing or surrendering, mission params were set to invalid values
- Fix, loading a scenario would result in new towns to have zero depots
- Fix, crash, editing a unit and pressing next/previous city buttons
- Fix, stats, won and lost battles not counted correctly in some cases
- Fix, restored aureole glow effect in unity previews
- Fix, wrong icon layout for lower buttons in battle screen
- Fix, notification title not shown when time for quest was over

Enjoy your time!
-Max
macOS English Depot 1147092
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