Melee
- Attacks from both directions are now combo based, and can be chained together.
- Each weapon has a different cleave value, this value will degrade on each successful hit depending on the material that was hit.
- If your cleave value is below the material's requirements, your hit will be interrupted and not slice beyond that point.
- Heavy attacks will always fully cleave, regardless of material.
- Successfully killing an opponent using melee will provide the player with mana.
- Weapons now have a strength value, the player can stagger enemies with a melee attack if their strength value overwhelms the enemies poise.
- New animation sets for dagger/bardiche and some additional animations for other weapons.
Enchantment
- An enemy killed by an enchanted weapon will now release multiple homing projectiles, that will focus and damage nearby enemies.
- Enchantment will no longer produce slicing projectiles.
- Enchantment will double a weapon's damage output.
Other Changes
- It's now possible for rounds to reach 100.
- Fixed round noise not working on clients
- Removed FPS Dependency/Advantage on revival.
- Fixed dagger hitbox going in the wrong direction.
- Fixed some bugs in the tutorial
- Fixed some sound issues.
- Added steam integration for inviting/joining friend's games.
- Fixed an issue where a client would not be able to deal damage or swap weapon.
- Renamed boon 'Swiftness' to 'Cantrip Zip'
- Renamed boon 'False Life' to 'Prolong Life'
- Increased cost of Cantrip Zip to 3000
- Increased cost of Prolong Life to 2500
- Added some architecture to the courtyard.
- Reduced mana gain on picking up new cantrip to 20.
Update 0.6: Melee and Enchantment Overhaul + Fixes + Balance Changes.
Update notes via Steam Community
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