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Update notes via Steam Community


New game features


  • new playable character 'Slime'
  • New win/rematch screen
  • new character select screen
  • new V.S screen with dialogue
  • more character colors




New battle features


  • regain all used moves on knockdown (otg)
  • higher otg launch
  • improved invul system for anitairs/projectiles etc.
  • hitbox priority system
  • new gravity scaling system for combos. starter move and individual moves after all have their own scaling values
  • new damage scaling for combos. starter move and individual moves after all have their own scaling values


Quality of Life changes


  • Dualsense (ps5) controllers work natively
  • training mode quick reset inputs + position reset added
  • training mode input frame count
    can be done by holding the [select/option/F1] button and pressing Light/Medium/Heavy/Dodge.
  • new training mode damage & proration display
  • movelist darker colors
  • character color palette number added to character select


Bug fixes


  • issue with blocking mid [blue burst]
  • [blue burst] inconsistency fixes
  • hurtbox and hitbox inconsistencies
  • issue with special inputs being buffered on wake up
  • final hit during matches keeps player standing bug
  • button configuration menu issues fixed


Character changes


The following information will be updated shortly with more detailed numbers for future reference.

General character changes


  • all characters can now combo from their [grab] with a specific move (character specific)
  • [grab] starter combos damage scaling nerfed
  • all [standing light] and [crouching light] attacks starter damage scaling decreased


Zaiva
  • Health value changed from 2400 > 2600
  • [c. forward heavy] 2 frames faster start up
  • [c. forward heavy] more forward momentum
  • [forward special B] faster startup
  • [forward specials] kunai increased vertical hitbox
  • [grab] can now combo into [special forward B]


Nosferatu
  • health value changed from 2800 > 3000
  • [grab] combo starter damage scaling reduced


Gangco
  • health value changed from 2300 > 2400
  • all clones health reduced
  • [universal overhead] more upwards knockback
  • [standing heavy] more upwards knockback
  • [Special forward B] more upwards knockback
  • [Special forward A] now launches upwards instead of down
  • [grab] can now combo into [special forward A]


Mr. No. 5
  • Health value changed from 2300 > 2500
  • [special forward A] bomb no longer launches and has decreased knockback
  • [crouching medium] decreased knockback & increased recovery
  • all round projectile damage decrease


Hitboxer
  • Health value changed from 2500 > 2700
  • [special forward A/B] combo damage scaling decreased
  • [special forward A] animation change
  • [special forward A] more forward momentum
  • [grab] can now combo into 8B


Skullion
  • Health value changed from 2700 > 2800
  • skullion heavy starter proration decreased 0.9> 0.8
  • skullion heavy C starter proration increased 0.9 > 1
  • [c. forward Mdeium] first hit is now low


Mirmo
  • grab can now combo into 2C
  • [universal overhead] more upwards knockback
  • allround increased damage


Manta
  • Health value changed from 3000 > 3200
  • [crouch medium] now has 2 hiboxes, close one pushes slightly forward, far hitbox pulls in
  • [c. forward heavy] damage decreased from 200> 100
  • [crouch heavy] last hit knockback decreased, launch hieight increase
  • [special forward B] now dash cancelable on hit
  • [special back B] no longer cancels into itself


Ciel
  • [standing heavy] more upwards momentum + pulls in more
  • [c. forward heavy] less horizontal knockback
  • [standing medium] less horizontal knockback
  • [universal overhead] more upwards knockback
  • [grab] can now combo into [special forward A]


Kern
  • Health value changed from 2200 > 2400
  • [c.forward heavy] charge no longer cancels into itself
  • [grab] can now combo into [special back A/B]
Windows English Depot 1447351
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macOS English Depot 1447352
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